User contributions
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- 03:02, 11 August 2019 (diff | hist) . . (+10) . . m love.system.openURL (→Notes) (current)
- 03:01, 11 August 2019 (diff | hist) . . (+6) . . m love.system.openURL (日本語) (→注意) (current)
- 03:00, 11 August 2019 (diff | hist) . . (+300) . . m love.system.openURL (日本語) (→返値)
- 02:54, 11 August 2019 (diff | hist) . . (+1,377) . . N love.graphics.inverseTransformPoint (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} 指定された 2D 位置を画面空間からグローバル座標へ変換します。 これは現在のグ...") (current)
- 02:49, 11 August 2019 (diff | hist) . . (0) . . m love.graphics.transformPoint (日本語) (current)
- 02:29, 11 August 2019 (diff | hist) . . (+1,383) . . N love.graphics.transformPoint (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} 画面空間内のグローバル座標を指定された 2D 位置へ変換します。 これは現在のグ...")
- 08:41, 10 August 2019 (diff | hist) . . (+2,543) . . N love.graphics.setDepthMode (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} 深度テスト方式と深度バッファへの書き込みを構成します。 これはlove.graphics.new...") (current)
- 08:40, 10 August 2019 (diff | hist) . . (0) . . m love.graphics.getDepthMode (日本語) (→概要) (current)
- 08:17, 10 August 2019 (diff | hist) . . (+2,259) . . N love.graphics.getDepthMode (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} 現在の深度テスト方式と深度バッファへの書き込み可能の有無を取得します。 こ...")
- 15:35, 29 July 2019 (diff | hist) . . (+4,753) . . N SpriteBatch:setLayer (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} アレイテクスチャで作成されたバッチにおいて、以前に Sprit...") (current)
- 15:16, 29 July 2019 (diff | hist) . . (+6) . . m SpriteBatch:addLayer (日本語) (current)
- 07:04, 29 July 2019 (diff | hist) . . (+6,677) . . N love.graphics.newArrayImage (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} アレイ・イメージ を新規作成します。 {{notice...")
- 04:38, 27 July 2019 (diff | hist) . . (+1) . . m love.graphics.printf (日本語)
- 04:35, 27 July 2019 (diff | hist) . . (-943) . . m love.graphics.printf (日本語)
- 04:34, 27 July 2019 (diff | hist) . . (+8,010) . . love.graphics.printf (日本語) (translation updated.)
- 10:25, 25 July 2019 (diff | hist) . . (+2,724) . . N love.graphics.drawInstanced (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} ハードウェア・ジオメトリによるインスタンス化を用いることで、一度の描画命...")
- 02:51, 25 July 2019 (diff | hist) . . (+17) . . m love.graphics.validateShader (日本語) (current)
- 18:31, 24 July 2019 (diff | hist) . . (0) . . m love.graphics.validateShader (日本語)
- 15:40, 24 July 2019 (diff | hist) . . (+2,213) . . N love.graphics.validateShader (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} シェーダコードの妥当性を検査します。つまり、指定されたシェーダのコードがエラーをない...")
- 15:06, 24 July 2019 (diff | hist) . . (+23) . . m love.graphics.drawLayer (日本語) (current)
- 15:03, 24 July 2019 (diff | hist) . . (+1) . . m SpriteBatch:setLayer (→See Also: typo.) (current)
- 14:54, 24 July 2019 (diff | hist) . . (+8) . . m SpriteBatch:addLayer (日本語)
- 14:52, 24 July 2019 (diff | hist) . . (+6,766) . . N SpriteBatch:addLayer (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} アレイ・テクスチャで作成したバッチをスプライトへ追加します。 == 関...")
- 14:01, 24 July 2019 (diff | hist) . . (+480) . . m love.graphics.drawLayer (日本語) (translation updated.)
- 05:38, 24 July 2019 (diff | hist) . . (+258) . . m love.graphics.drawLayer (日本語) (w.i.p.)
- 05:25, 24 July 2019 (diff | hist) . . (+5,237) . . N love.graphics.drawLayer (日本語) (w.i.p.)
- 02:35, 24 July 2019 (diff | hist) . . (+60) . . m TextureType (日本語) (→注釈) (current)
- 02:29, 24 July 2019 (diff | hist) . . (+4,379) . . N TextureType (日本語) (Created page with "{{newin (日本語)|11.0|110|type=列挙型}} テクスチャの形式 (二次元、キューブマップなど) == 定数 == ;2d: 幅と高さから構成される通常...")
- 16:12, 23 July 2019 (diff | hist) . . (+131) . . m Text:set (日本語) (→関数) (current)
- 16:06, 23 July 2019 (diff | hist) . . (+304) . . Text:addf (日本語) (current)
- 15:49, 23 July 2019 (diff | hist) . . (+447) . . love.graphics.newMesh (日本語) (translation updated.)
- 15:22, 23 July 2019 (diff | hist) . . (+1,495) . . N Texture:getDPIScale (日本語) (Created page with "{{newin (日本語)|11.0|110|type=メソッド}} テクスチャの DPI 尺度係数を取得します。 DPI 尺度係数は相対ピクセル密度を...") (current)
- 09:53, 23 July 2019 (diff | hist) . . (+721) . . love.graphics.setCanvas (日本語) (translation updated.) (current)
- 09:08, 23 July 2019 (diff | hist) . . (+752) . . m love.graphics.setCanvas (日本語) (work in progress...)
- 08:46, 23 July 2019 (diff | hist) . . (-16,622) . . m love.graphics.setCanvas (日本語) (Undo revision 23508 by Greenwing (talk))
- 08:43, 23 July 2019 (diff | hist) . . (+16,622) . . m love.graphics.setCanvas (日本語) (work in progress...)
- 06:48, 23 July 2019 (diff | hist) . . (+4,601) . . m love.graphics.setCanvas (日本語) (w.i.p.)
- 03:33, 23 July 2019 (diff | hist) . . (+950) . . N CullMode (日本語) (Created page with "{{newin (日本語)|11.0|110|type=列挙型}} レンダリング時の Mesh 形状を選択する方法。 == 定数 == ;back: Mesh で三角形の...") (current)
- 03:09, 23 July 2019 (diff | hist) . . (+2,529) . . Shader:send (日本語) (translation updated.) (current)
- 02:04, 23 July 2019 (diff | hist) . . (-38) . . m Shader (日本語)
- 01:48, 23 July 2019 (diff | hist) . . (-16) . . m Shader:hasUniform (日本語) (current)
- 01:47, 23 July 2019 (diff | hist) . . (+1,157) . . N Shader:hasUniform (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数|text=It has replaced Shader:getExternVariable から変更}} シェー...")
- 06:21, 22 July 2019 (diff | hist) . . (+60) . . m Shader (日本語) (Update description.)
- 06:20, 22 July 2019 (diff | hist) . . (+40) . . m Shader
- 04:38, 22 July 2019 (diff | hist) . . (+3,991) . . love.graphics.newCanvas (日本語) (translation updated.) (current)
- 16:00, 20 July 2019 (diff | hist) . . (-8) . . m Mesh:setVertices (日本語) (current)
- 15:45, 20 July 2019 (diff | hist) . . (+1,656) . . N love.graphics.getTextureTypes (日本語) (Created page with "{{newin (日本語)|11.0|110|type=列挙型}} 利用可能なテクスチャの種類における対応状況の有無を個...")
- 15:29, 20 July 2019 (diff | hist) . . (+671) . . N IndexDataType (日本語) (Created page with "{{newin (日本語)|11.0|110|type=列挙型}} Mesh:setVertexMap の異形データ型に関する...") (current)
- 15:20, 20 July 2019 (diff | hist) . . (+3) . . love.graphics.getStackDepth (日本語) (→返値)
- 15:19, 20 July 2019 (diff | hist) . . (+992) . . N love.graphics.getStackDepth (日本語) (Created page with "{{newin (日本語)|11.0|110|type=関数}} 現在の変換/遷移スタックにおける深度を取得します (love.graphics.push (日本語)|待...")
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