Difference between revisions of "12.0"
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''' Physics ''' | ''' Physics ''' | ||
− | |||
* Added [[World:rayCastAny]] and [[World:rayCastClosest]]. | * Added [[World:rayCastAny]] and [[World:rayCastClosest]]. | ||
* Added [[World:getShapesInArea]]. | * Added [[World:getShapesInArea]]. | ||
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* Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments. | * Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments. | ||
* Added t.renderers and t.excluderenderers [[love.conf]] options. | * Added t.renderers and t.excluderenderers [[love.conf]] options. | ||
+ | |||
+ | |||
* Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via <code>#pragma language glsl4</code>. | * Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via <code>#pragma language glsl4</code>. | ||
+ | * Added new lower level 'vertexmain' and 'pixelmain' shader entry points. | ||
+ | * Added ability to set point size within a vertex shader by setting the 'love_PointSize' variable. | ||
+ | * Added [[Shader|Compute Shader]] support via [[love.graphics.newComputeShader]] and a new 'computemain' shader entry point. | ||
+ | * Added [[love.graphics.dispatchThreadgroups]] and [[love.graphics.dispatchIndirect]] for running compute shaders. | ||
+ | * Added [[Shader:hasStage]]. | ||
+ | * Added [[love.graphics.drawFromShader]]. | ||
+ | * Added [[love.graphics.drawFromShaderIndirect]]. | ||
+ | * Added [[love.graphics.drawIndirect]]. | ||
+ | |||
* Added [[love.graphics.newTexture]]. [[love.graphics.newImage|newImage]] and [[love.graphics.newCanvas|newCanvas]] still exist as convenience constructor functions. | * Added [[love.graphics.newTexture]]. [[love.graphics.newImage|newImage]] and [[love.graphics.newCanvas|newCanvas]] still exist as convenience constructor functions. | ||
Line 108: | Line 118: | ||
* Added explicit sRGB format enums for compressed texture [[PixelFormat|pixel formats]]. | * Added explicit sRGB format enums for compressed texture [[PixelFormat|pixel formats]]. | ||
* Added [[ImageData:setLinear]], [[CompressedImageData:setLinear]], [[ImageData:isLinear]], and [[CompressedImageData:isLinear]]. | * Added [[ImageData:setLinear]], [[CompressedImageData:setLinear]], [[ImageData:isLinear]], and [[CompressedImageData:isLinear]]. | ||
+ | |||
* Added [[GraphicsBuffer|Graphics Buffer]] objects, including vertex, index, texel, shader storage, and indirect draw/dispatch argument buffers. | * Added [[GraphicsBuffer|Graphics Buffer]] objects, including vertex, index, texel, shader storage, and indirect draw/dispatch argument buffers. | ||
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* Added an optional start array index parameter to [[Mesh:attachAttribute]]. | * Added an optional start array index parameter to [[Mesh:attachAttribute]]. | ||
* Added integer [[BufferDataFormat|buffer data formats]]. | * Added integer [[BufferDataFormat|buffer data formats]]. | ||
+ | * Added [[love.graphics.getQuadIndexBuffer]]. | ||
+ | |||
* Added [[love.graphics.readbackTexture]] and [[love.graphics.readbackTextureAsync]] (replaces [[Canvas:newImageData]]). | * Added [[love.graphics.readbackTexture]] and [[love.graphics.readbackTextureAsync]] (replaces [[Canvas:newImageData]]). | ||
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* Added debugname fields in the settings tables for [[Texture]]s, [[GraphicsBuffer|Buffer]]s, and [[Shader]]s. | * Added debugname fields in the settings tables for [[Texture]]s, [[GraphicsBuffer|Buffer]]s, and [[Shader]]s. | ||
* Added [[Texture:getDebugName]] and [[Shader:getDebugName]]. | * Added [[Texture:getDebugName]] and [[Shader:getDebugName]]. | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* Added variants of [[love.graphics.applyTransform]] and [[love.graphics.replaceTransform|replaceTransform]] which accept x,y,angle,sx,sy,ox,oy parameters. | * Added variants of [[love.graphics.applyTransform]] and [[love.graphics.replaceTransform|replaceTransform]] which accept x,y,angle,sx,sy,ox,oy parameters. | ||
* Added APIs to override the default orthographic projection: [[love.graphics.setProjection]] and [[love.graphics.resetProjection|resetProjection]]. | * Added APIs to override the default orthographic projection: [[love.graphics.setProjection]] and [[love.graphics.resetProjection|resetProjection]]. | ||
− | |||
* Added [[love.graphics.setBlendState]], which gives lower level control over blend operations than [[love.graphics.setBlendMode]]. | * Added [[love.graphics.setBlendState]], which gives lower level control over blend operations than [[love.graphics.setBlendMode]]. | ||
* Added high level [[love.graphics.setStencilMode]] and [[love.graphics.getStencilMode|getStencilMode]] functions. Replaces [[love.graphics.stencil]] and [[love.graphics.setStencilTest]]. | * Added high level [[love.graphics.setStencilMode]] and [[love.graphics.getStencilMode|getStencilMode]] functions. Replaces [[love.graphics.stencil]] and [[love.graphics.setStencilTest]]. | ||
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* Changed the minimum runtime iOS version to 13.0. | * Changed the minimum runtime iOS version to 13.0. | ||
* Changed the minimum runtime Windows version to Windows 7 SP1 (64 bit). | * Changed the minimum runtime Windows version to Windows 7 SP1 (64 bit). | ||
+ | |||
* Changed [[love.physics]] Shapes and Fixtures to be combined together, in [[Shape]] objects. Separate [[Fixture]]s no longer exist. | * Changed [[love.physics]] Shapes and Fixtures to be combined together, in [[Shape]] objects. Separate [[Fixture]]s no longer exist. | ||
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* Changed the behaviour of attaching a [[Shape]] to a [[Body]] to no longer reset mass data if it's been customized. | * Changed the behaviour of attaching a [[Shape]] to a [[Body]] to no longer reset mass data if it's been customized. | ||
* Changed [[RevoluteJoint:getMotorTorque]] and [[WheelJoint:getMotorTorque]] to take 'dt' as a parameter instead of 'inverse_dt'. | * Changed [[RevoluteJoint:getMotorTorque]] and [[WheelJoint:getMotorTorque]] to take 'dt' as a parameter instead of 'inverse_dt'. | ||
+ | |||
* Changed [[love.filesystem.exists]] to no longer be deprecated. | * Changed [[love.filesystem.exists]] to no longer be deprecated. | ||
* Changed [[love.data.hash]] to have a container type parameter. | * Changed [[love.data.hash]] to have a container type parameter. | ||
* Changed the default font from Vera size 12 to Noto Sans size 13. | * Changed the default font from Vera size 12 to Noto Sans size 13. | ||
− | * Changed TrueType and OpenType font handling to have improved kerning and character combining support. | + | * Changed TrueType and OpenType font handling to have improved kerning and character combining support. |
+ | |||
+ | |||
+ | * [[love.textinput]] is now disabled by default due to upgrading to SDL3, which will mean you will need to use [[love.keyboard.setTextInput]] on all platforms now, not just mobile. | ||
+ | |||
* Changed the [[Texture]] class and implementation to no longer have separate [[Canvas]] and [[Image]] subclasses. | * Changed the [[Texture]] class and implementation to no longer have separate [[Canvas]] and [[Image]] subclasses. | ||
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* Changed love.graphics.draw(Mesh) to no longer error if the Mesh has no 'VertexPosition' attribute but does have custom vertex attributes. | * Changed love.graphics.draw(Mesh) to no longer error if the Mesh has no 'VertexPosition' attribute but does have custom vertex attributes. | ||
* Changed [[Mesh:getVertexFormat]] to use named fields, to match the new vertex format parameter setup in [[love.graphics.newMesh]]. | * Changed [[Mesh:getVertexFormat]] to use named fields, to match the new vertex format parameter setup in [[love.graphics.newMesh]]. | ||
− | * Changed [[love.window.setMode]] to no longer clear the contents of Canvases or otherwise recreate | + | * Changed [[love.window.setMode]] to no longer clear the contents of Canvases or otherwise recreate graphics resources. |
* Changed [[love.graphics.rectangle]], [[love.graphics.polygon]], and other shape drawing APIs to provide texture coordinates to shaders, for filled shapes. | * Changed [[love.graphics.rectangle]], [[love.graphics.polygon]], and other shape drawing APIs to provide texture coordinates to shaders, for filled shapes. | ||
* Changed [[love.graphics.points]] to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used. | * Changed [[love.graphics.points]] to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used. | ||
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* Changed position output coordinate space in vertex shaders to be consistent across all graphics APIs and regardless of whether a Canvas is active. | * Changed position output coordinate space in vertex shaders to be consistent across all graphics APIs and regardless of whether a Canvas is active. | ||
** Clip-space output is y-up. Texture contents and pixel shader coordinates are y-down. | ** Clip-space output is y-up. Texture contents and pixel shader coordinates are y-down. | ||
+ | |||
* Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension. | * Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension. | ||
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* Changed the <code>t.accelerometerjoystick</code> [[love.conf]] flag to be unset by default. | * Changed the <code>t.accelerometerjoystick</code> [[love.conf]] flag to be unset by default. | ||
* Changed the window 'depth' field in [[love.conf]] and [[love.window.setMode]]/[[love.window.updateMode|updateMode]]/[[love.window.getMode|getMode]] to be a boolean instead of a bit count number. | * Changed the window 'depth' field in [[love.conf]] and [[love.window.setMode]]/[[love.window.updateMode|updateMode]]/[[love.window.getMode|getMode]] to be a boolean instead of a bit count number. | ||
+ | |||
* Renamed 'display' field to 'displayindex' in [[love.window.setMode]]/[[love.window.updateMode|updateMode]]/[[love.window.getMode|getMode]] and [[love.conf]]. | * Renamed 'display' field to 'displayindex' in [[love.window.setMode]]/[[love.window.updateMode|updateMode]]/[[love.window.getMode|getMode]] and [[love.conf]]. | ||
* Renamed love.graphics [[Text]] objects to [[TextBatch]]. | * Renamed love.graphics [[Text]] objects to [[TextBatch]]. | ||
− | * Updated Box2D from 2.3 to 2.4.1 | + | |
+ | * Updated Box2D from 2.3 to [https://github.com/erincatto/box2d/blob/main/CHANGELOG.md#changes-for-version-241 2.4.1] | ||
* Updated LuaSocket from 3.0-rc1 to 3.1.0. | * Updated LuaSocket from 3.0-rc1 to 3.1.0. | ||
Latest revision as of 17:30, 1 November 2024
The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development. |
The codename for LÖVE 12.0 is TBD. It is currently not released.
Changes from 11.5
Additions
General
- Added support for launching a specific .lua file as the main file.
- Added basic usage instructions printed to the console when '--help' is used as a command-line parameter, and when the no-game screen is run.
- Added love.parsedGameArguments and love.rawGameArguments tables, in the main thread.
- Added love.markDeprecated.
- Added love.event.restart(optionalvalue). A new love.restart field will contain the value after restarting.
- Added love.system.getPreferredLocales.
- Added love.localechanged callback.
- Added t.highdpi startup flag in love.conf, replacing t.window.highdpi and the highdpi flag of love.window.setMode.
- Added support for highdpi mode in Windows.
- Added love.window.focus.
- Added love.window.getPointer.
- Added HTTPS Lua module.
- Added variants of enet's peer:send and host:broadcast methods that take light userdata and size parameters.
- Added support in love Objects for Lua 5.4's '<toclose>' syntax, when love is compiled with Lua 5.4.
Data
- Added Data methods for getting number values.
- Added ByteData methods for setting number values.
- Added optional byte offset and size parameters to Data:getString.
- Added ByteData:setString.
- Added a variant of love.data.pack which takes an existing ByteData object.
Filesystem
- Added love.filesystem.mountFullPath and love.filesystem.unmountFullPath, including opt-in mount-for-write support.
- Added love.filesystem.mountCommonPath, unmountCommonPath, and getFullCommonPath.
- Added 'readonly' field to love.filesystem.getInfo's returned table.
- Added an optional load mode parameter to love.filesystem.load to only allow binary chunks, text chunks, or both.
- Added love.filesystem.openFile (replaces love.filesystem.newFile).
Audio
- Added optional stream type parameter to love.audio.newSource streaming sources ("file" or "memory"). It defaults to "file".
- Added love.audio.getPlaybackDevice, love.audio.getPlaybackDevices, and love.audio.setPlaybackDevice.
- Added SoundData:copyFrom.
- Added SoundData:slice.
- Added love.audiodisconnected callback.
Input
- Added a love.sensor module, for getting data from device sensors such as an accelerometer or gyroscope.
- Added love.sensorupdated callback.
- Added love.joysticksensorupdated callback.
- Added Joystick:hasSensor.
- Added Joystick:setSensorEnabled and Joystick:isSensorEnabled.
- Added Joystick:getSensorData.
- Added Joystick:setPlayerIndex and Joystick:getPlayerIndex.
- Added Joystick:getJoystickType.
- Added Joystick:getGamepadType.
- Added new Gamepad API buttons: "misc1", "paddle1", "paddle2", "paddle3", "paddle4". and "touchpad".
- Added love.keyboard.isModifierActive.
- Added parameters to love.wheelmoved: precise X and Y movement numbers, and a direction enum.
- Added love.mouse.getGlobalPosition.
Math
- Added love.math.perlinNoise and love.math.simplexNoise (replaces love.math.noise).
Physics
- Added World:rayCastAny and World:rayCastClosest.
- Added World:getShapesInArea.
- Added World:queryShapesInArea (replaces World:queryBoundingBox).
- Added Body:getShapes (replaces Body:getFixtures).
- Added Body:getShape convenience method.
- Added Contact:getShapes (replaces Contact:getFixtures).
- Added Body:hasCustomMassData.
- Added convenience functions for creating a Body and Shape together:
- Added love.physics.newCircleBody.
- Added love.physics.newRectangleBody.
- Added love.physics.newPolygonBody.
- Added love.physics.newEdgeBody.
- Added love.physics.newChainBody.
- Any joint that used to use spring-dampers now use stiffness and damping. The following functions have been added to support the old behaviour.
Graphics
- Added a Metal backend to love.graphics, available on macOS 10.15+ and iOS 13+.
- Added a Vulkan backend to love.graphics, available on Windows, Linux, and Android 7+.
- Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments.
- Added t.renderers and t.excluderenderers love.conf options.
- Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via
#pragma language glsl4
. - Added new lower level 'vertexmain' and 'pixelmain' shader entry points.
- Added ability to set point size within a vertex shader by setting the 'love_PointSize' variable.
- Added Compute Shader support via love.graphics.newComputeShader and a new 'computemain' shader entry point.
- Added love.graphics.dispatchThreadgroups and love.graphics.dispatchIndirect for running compute shaders.
- Added Shader:hasStage.
- Added love.graphics.drawFromShader.
- Added love.graphics.drawFromShaderIndirect.
- Added love.graphics.drawIndirect.
- Added love.graphics.newTexture. newImage and newCanvas still exist as convenience constructor functions.
- Added optional 'mipmapcount' field to the settings table in love.graphics.newTexture/newImage/newCanvas.
- Added optional 'computewrite' boolean field to the settings table in love.graphics.newTexture/newImage/newCanvas.
- Added love.graphics.getTextureFormats, which replaces getImageFormats and getCanvasFormats.
- Added Texture:isCanvas and Texture:isComputeWritable.
- Added Texture:isFormatLinear, Texture:getMSAA, Texture:generateMipmaps, Texture:replacePixels, and Texture:renderTo (moved from old Canvas and Image subclasses).
- Added love.graphics.newTextureView.
- Added optional 'viewformats' field to the settings table in Texture constructors.
- Added Texture:getViewFormats.
- Added integer pixel formats for Textures and ImageData.
- Added explicit sRGB format enums for compressed texture pixel formats.
- Added ImageData:setLinear, CompressedImageData:setLinear, ImageData:isLinear, and CompressedImageData:isLinear.
- Added Graphics Buffer objects, including vertex, index, texel, shader storage, and indirect draw/dispatch argument buffers.
- Added love.graphics.copyBuffer, copyBufferToTexture, and copyTextureToBuffer.
- Added APIs for interacting with the Buffer objects owned by Meshes.
- Added variants of love.graphics.newMesh to construct a Mesh from existing Buffers.
- Added Mesh:getAttachedAttributes.
- Added an optional start array index parameter to Mesh:attachAttribute.
- Added integer buffer data formats.
- Added love.graphics.getQuadIndexBuffer.
- Added love.graphics.readbackTexture and love.graphics.readbackTextureAsync (replaces Canvas:newImageData).
- Added love.graphics.readbackBuffer and love.graphics.readbackBufferAsync.
- Added 'readback' buffer data usage enum, useful for advanced memory optimization when using love.graphics.readbackBuffer.
- Added debugname fields in the settings tables for Textures, Buffers, and Shaders.
- Added Texture:getDebugName and Shader:getDebugName.
- Added variants of love.graphics.applyTransform and replaceTransform which accept x,y,angle,sx,sy,ox,oy parameters.
- Added APIs to override the default orthographic projection: love.graphics.setProjection and resetProjection.
- Added love.graphics.setBlendState, which gives lower level control over blend operations than love.graphics.setBlendMode.
- Added high level love.graphics.setStencilMode and getStencilMode functions. Replaces love.graphics.stencil and love.graphics.setStencilTest.
- Added lower level love.graphics.setStencilState and love.graphics.getStencilState functions.
- Added a variant of love.graphics.setColorMask which accepts a single boolean.
- Added new 'clampone' WrapMode.
- Added 'clampone', 'texelbuffer', 'indexbuffer32bit', 'mipmaprange', and 'indirectdraw' GraphicsFeature enums.
- Added 'copybuffer', 'copybuffertotexture', 'copytexturetobuffer', and 'copyrendertargettobuffer' GraphicsFeature enums.
- Added 'buffers' and 'buffermemory' fields to the table returned by love.graphics.getStats.
- Added initial support for right-to-left (RTL) text when using TrueType and OpenType fonts.
- Added a variant of Font:getWidth which takes a codepoint number argument.
- Added optional settings table variants for love.graphics.newFont, love.font.newRasterizer, and love.font.newTrueTypeRasterizer.
- Added love.graphics.newTextBatch (renamed from love.graphics.newText).
- Added support for saving .exr image files via ImageData:encode.
Changes
- Changed the primary build system for Linux to CMake instead of autotools.
- Changed the minimum runtime macOS version to 10.15.
- Changed the minimum runtime iOS version to 13.0.
- Changed the minimum runtime Windows version to Windows 7 SP1 (64 bit).
- Changed love.physics Shapes and Fixtures to be combined together, in Shape objects. Separate Fixtures no longer exist.
- Changed love.physics.newCircleShape, newRectangleShape, newPolygonShape, newEdgeShape, and newChainShape to take a Body as their first parameter.
- Changed love.physics callbacks that used to take Fixture parameters to now take Shape parameters.
- Changed Shape:setDensity to no longer need Body:resetMassData afterward unless the Body already has custom mass data.
- Changed the behaviour of attaching a Shape to a Body to no longer reset mass data if it's been customized.
- Changed RevoluteJoint:getMotorTorque and WheelJoint:getMotorTorque to take 'dt' as a parameter instead of 'inverse_dt'.
- Changed love.filesystem.exists to no longer be deprecated.
- Changed love.data.hash to have a container type parameter.
- Changed the default font from Vera size 12 to Noto Sans size 13.
- Changed TrueType and OpenType font handling to have improved kerning and character combining support.
- love.textinput is now disabled by default due to upgrading to SDL3, which will mean you will need to use love.keyboard.setTextInput on all platforms now, not just mobile.
- Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
- Changed Textures created from image files and from ImageData to no longer hold onto a CPU copy of their pixel data after creation.
- Changed love.graphics.newImage to error instead of loading a placeholder texture, when the image dimensions are too large for the system.
- Changed love.graphics.newImage to allow creating a mipmapped texture with less than the full mipmap range, instead of erroring.
- Changed love.graphics.newMesh to no longer default to the "fan" Mesh draw mode.
- Changed the behaviour of Meshes to no longer allow a vertex map or index buffer when the "fan" mesh draw mode is used.
- Changed love.graphics.draw(Mesh) to no longer error if the Mesh has no 'VertexPosition' attribute but does have custom vertex attributes.
- Changed Mesh:getVertexFormat to use named fields, to match the new vertex format parameter setup in love.graphics.newMesh.
- Changed love.window.setMode to no longer clear the contents of Canvases or otherwise recreate graphics resources.
- Changed love.graphics.rectangle, love.graphics.polygon, and other shape drawing APIs to provide texture coordinates to shaders, for filled shapes.
- Changed love.graphics.points to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used.
- Changed love.graphics.setCanvas to always clear auto-generated temporary depth and stencil buffers when they're used.
- Changed love.graphics.clear to no longer be affected by love.graphics.setScissor or love.graphics.setColorMask.
- Changed love.graphics.setDepthMode with the depth write parameter set to true to error if the active Canvases or window don't have a depth buffer.
- Changed Shader code parsing to ignore shader entry point functions inside comments.
- Changed position output coordinate space in vertex shaders to be consistent across all graphics APIs and regardless of whether a Canvas is active.
- Clip-space output is y-up. Texture contents and pixel shader coordinates are y-down.
- Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
- Changed Videos to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
- Changed love.math.perlinNoise and love.math.simplexNoise to use higher precision numbers for its internal calculations.
- Changed the
t.accelerometerjoystick
love.conf flag to be unset by default. - Changed the window 'depth' field in love.conf and love.window.setMode/updateMode/getMode to be a boolean instead of a bit count number.
- Renamed 'display' field to 'displayindex' in love.window.setMode/updateMode/getMode and love.conf.
- Renamed love.graphics Text objects to TextBatch.
- Updated Box2D from 2.3 to 2.4.1
- Updated LuaSocket from 3.0-rc1 to 3.1.0.
Deprecations
- Deprecated usage of slashes instead of dots for module separators in require.
- Deprecated the
t.accelerometerjoystick
love.conf flag (replaced by the love.sensor module). - Deprecated love.filesystem.newFile (replaced by love.filesystem.openFile).
- Deprecated love.math.noise (replaced by love.math.perlinNoise and love.math.simplexNoise).
- Deprecated the variants of love.physics.newCircleShape, newRectangleShape, newPolygonShape, newEdgeShape, and newChainShape that don't take a Body parameter.
- Deprecated love.physics.newFixture (replaced by the new Shape constructor variants).
- Deprecated Body:getFixtures (replaced by Body:getShapes).
- Deprecated Contact:getFixtures (replaced by Contact:getShapes).
- Deprecated World:queryBoundingBox (replaced by World:queryShapesInArea).
- Deprecated ChainShape:getChildEdge.
- Deprecated the variants of love.data.hash which do not have a container type parameter.
- Deprecated love.graphics.setNewFont (use love.graphics.newFont and love.graphics.setFont instead).
- Deprecated love.graphics.newText (renamed to love.graphics.newTextBatch).
- Deprecated love.graphics.getImageFormats and love.graphics.getCanvasFormats (replaced by love.graphics.getTextureFormats).
- Deprecated love.graphics.stencil (replaced by love.graphics.setStencilMode or love.graphics.setStencilState).
- Deprecated love.graphics.setStencilTest and love.graphics.getStencilTest (replaced by love.graphics.setStencilMode or love.graphics.setStencilState).
- Deprecated love.window.close.
- Deprecated t.window.highdpi in love.conf and the highdpi flag of love.window.setMode (replaced by t.highdpi in love.conf).
- Deprecated the variants of Mesh:attachAttribute and SpriteBatch:attachAttribute which accept a Mesh (replaced by variants which accept a GraphicsBuffer).
- Deprecated Canvas:newImageData (replaced by love.graphics.readbackTexture).
Removals
- Removed 32 bit Windows support for official builds.
- Removed Fixture objects. All methods previously in Fixtures are now available in Shapes.
- Removed the variant of SpriteBatch:setColor() which turns off all previously set colors.
- Removed functions deprecated in LÖVE 11:
- Removed love.audio.getSourceCount (renamed to love.audio.getActiveSourceCount).
- Removed Source:getChannels (renamed to Source:getChannelCount).
- Removed Decoder:getChannels (renamed to Decoder:getChannelCount).
- Removed love.filesystem.isDirectory (replaced by love.filesystem.getInfo).
- Removed love.filesystem.isFile (replaced by love.filesystem.getInfo).
- Removed love.filesystem.isSymlink (replaced by love.filesystem.getInfo).
- Removed love.filesystem.getLastModified (replaced by love.filesystem.getInfo).
- Removed love.filesystem.getSize (replaced by love.filesystem.getInfo).
- Removed ParticleSystem:setAreaSpread and ParticleSystem:getAreaSpread (renamed to ParticleSystem:setEmissionArea and ParticleSystem:getEmissionArea).
- Removed love.math.compress and love.math.decompress (replaced by love.data.compress and love.data.decompress).
- Removed World:getBodyList, World:getJointList, and World:getContactList (renamed to World:getBodies, World:getJoints, and World:getContacts).
- Removed Body:getFixtureList, Body:getJointList, and Body:getContactList (renamed to Body:getFixtures, Body:getJoints, and Body:getContacts).
- Removed PrismaticJoint:hasLimitsEnabled (renamed to PrismaticJoint:areLimitsEnabled).
- Removed RevoluteJoint:hasLimitsEnabled (renamed to RevoluteJoint:areLimitsEnabled).
Fixes
- Fixed BezierCurve:render adding collinear points in some situations.
- Fixed sound Decoders to cause a Lua error instead of hard-crashing when memory for the decoding buffer can't be allocated.