BufferDataUsage

Available since LÖVE 0.8.0
This enum is not supported in earlier versions.

Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access.

Constants

dynamic
The object's data will change fairly frequently during its lifetime.
static
The object will not be modified frequently or at all.
stream
The object data will always change every frame.

See Also


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