BufferDataUsage
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access.
Constants
- dynamic
- The object's data will change fairly frequently during its lifetime.
- static
- The object will not be modified frequently or at all.
- stream
- The object data will always change every frame.
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