Shape
Shapes are solid 2d geometrical objects which handle the mass and collision of a Body in love.physics.
Shapes are attached to a Body via a Fixture. The Shape object is copied when this happens.
The Shape's position is relative to the position of the Body it has been attached to.
Constructors
love.physics.newChainShape | Creates a new ChainShape. | 0.8.0 | |
love.physics.newCircleShape | Creates a new CircleShape. | ||
love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 | |
love.physics.newPolygonShape | Creates a new PolygonShape. | ||
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Shape:computeAABB | Returns the points of the bounding box for the transformed shape. | 0.8.0 | |
Shape:computeMass | Computes the mass properties for the shape. | 0.8.0 | |
Shape:destroy | Explicitly destroys the Shape. | 0.8.0 | |
Shape:getBody | Get the body the shape is attached to. | 0.7.0 | 0.8.0 |
Shape:getBoundingBox | Gets the bounding box of the shape. | 0.8.0 | |
Shape:getCategory | Gets the categories this shape is a member of. | 0.8.0 | |
Shape:getCategoryBits | Gets the categories as a 16-bit integer. | 0.8.0 | |
Shape:getChildCount | Returns the number of children the shape has. | 0.8.0 | |
Shape:getData | Get the data set with setData. | 0.8.0 | |
Shape:getDensity | Gets the density of the Shape. | 0.8.0 | |
Shape:getFilterData | Gets the filter data of the Shape. | 0.8.0 | |
Shape:getFriction | Gets the friction of this shape. | 0.8.0 | |
Shape:getMask | Gets which categories this shape should NOT collide with. | 0.8.0 | |
Shape:getRadius | Gets the radius of the shape. | ||
Shape:getRestitution | Gets the restitution of this shape. | 0.8.0 | |
Shape:getType | Gets a string representing the Shape. | ||
Shape:isSensor | Checks whether a Shape is a sensor or not. | 0.8.0 | |
Shape:rayCast | Casts a ray against the shape. | 0.8.0 | |
Shape:setCategory | Sets the categories this shape is a member of. | 0.8.0 | |
Shape:setData | Set data to be passed to the collision callback. | 0.8.0 | |
Shape:setDensity | Sets the density of a Shape. | 0.8.0 | |
Shape:setFilterData | Sets the filter data for a Shape. | 0.8.0 | |
Shape:setFriction | Sets the friction of the shape. | 0.8.0 | |
Shape:setMask | Sets which categories this shape should NOT collide with. | 0.8.0 | |
Shape:setRestitution | Sets the restitution of the shape. | 0.8.0 | |
Shape:setSensor | Sets whether this shape should act as a sensor. | 0.8.0 | |
Shape:testPoint | Checks whether a point lies inside the shape. | ||
Shape:testSegment | Checks whether a line segment intersects a shape. | 0.8.0 |
Enums
ShapeType | The different types of Shapes, as returned by Shape:getType. |
Supertypes
Subtypes
ChainShape | A ChainShape consists of multiple line segments. | ||
CircleShape | Circle extends Shape and adds a radius and a local position. | ||
EdgeShape | EdgeShape is a line segment. | ||
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
See Also
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