Shape:setData
Removed in LÖVE 0.8.0 |
Use Fixture:setUserData instead. |
Set data to be passed to the collision callback.
When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.
Function
Synopsis
Shape:setData( v )
Arguments
any v
- Any Lua value.
Returns
Nothing.
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