Texture:renderTo
Available since LÖVE 12.0 |
It has been moved from Canvas:renderTo. |
Render to the Texture using a function. The Texture must have been created with the canvas capability.
This is a shortcut to love.graphics.setCanvas:
texture:renderTo( func )
is similar to
local prevcanvas = love.graphics.getCanvas()
love.graphics.setCanvas( canvas )
func()
love.graphics.setCanvas( prevcanvas )
Contents
Function
Synopsis
Texture:renderTo( func, ... )
Arguments
function func
- A function performing drawing operations.
any ...
- Additional arguments to call the function with.
Returns
Nothing.
Function
Synopsis
Canvas:renderTo( index, func, ... )
Arguments
number index
- An index to a layer (for array textures and volume textures) or an index to a cubemap face (for cubemap textures).
function func
- A function performing drawing operations.
any ...
- Additional arguments to call the function with.
Returns
Nothing.
Examples
Using an anonymous function for drawing to a canvas Texture
This example randomly draws a bunch of red lines from the top left corner of the screen to the bottom.
local canvas = love.graphics.newCanvas()
function love.update()
canvas:renderTo(function()
love.graphics.setColor(love.math.random(), 0, 0);
love.graphics.line(0, 0, love.math.random(0, love.graphics.getWidth()), love.math.random(0, love.graphics.getHeight()));
end);
end
function love.draw()
love.graphics.setColor(1, 1, 1);
love.graphics.draw(canvas);
end
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