Difference between revisions of "12.0"

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* Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments.
 
* Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments.
 
* Added t.renderers and t.excluderenderers [[love.conf]] options.
 
* Added t.renderers and t.excluderenderers [[love.conf]] options.
* Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via <code>#pragma language glsl4</code>.
 
  
  
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* Added an optional start array index parameter to [[Mesh:attachAttribute]].
 
* Added an optional start array index parameter to [[Mesh:attachAttribute]].
 
* Added integer [[BufferDataFormat|buffer data formats]].
 
* Added integer [[BufferDataFormat|buffer data formats]].
 +
* Added [[love.graphics.getQuadIndexBuffer]].
  
  
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* Added debugname fields in the settings tables for [[Texture]]s, [[GraphicsBuffer|Buffer]]s, and [[Shader]]s.
 
* Added debugname fields in the settings tables for [[Texture]]s, [[GraphicsBuffer|Buffer]]s, and [[Shader]]s.
 
* Added [[Texture:getDebugName]] and [[Shader:getDebugName]].
 
* Added [[Texture:getDebugName]] and [[Shader:getDebugName]].
 +
 +
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* Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via <code>#pragma language glsl4</code>.
 
* Added new lower level 'vertexmain' and 'pixelmain' shader entry points.
 
* Added new lower level 'vertexmain' and 'pixelmain' shader entry points.
 +
* Added ability to set point size within a vertex shader by setting the 'love_PointSize' variable.
 
* Added [[Shader|Compute Shader]] support via [[love.graphics.newComputeShader]] and a new 'computemain' shader entry point.
 
* Added [[Shader|Compute Shader]] support via [[love.graphics.newComputeShader]] and a new 'computemain' shader entry point.
 
* Added [[love.graphics.dispatchThreadgroups]] and [[love.graphics.dispatchIndirect]] for running compute shaders.
 
* Added [[love.graphics.dispatchThreadgroups]] and [[love.graphics.dispatchIndirect]] for running compute shaders.
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* Added [[love.graphics.drawFromShaderIndirect]].
 
* Added [[love.graphics.drawFromShaderIndirect]].
 
* Added [[love.graphics.drawIndirect]].
 
* Added [[love.graphics.drawIndirect]].
* Added [[love.graphics.getQuadIndexBuffer]].
 
  
  
 
* Added variants of [[love.graphics.applyTransform]] and [[love.graphics.replaceTransform|replaceTransform]] which accept x,y,angle,sx,sy,ox,oy parameters.
 
* Added variants of [[love.graphics.applyTransform]] and [[love.graphics.replaceTransform|replaceTransform]] which accept x,y,angle,sx,sy,ox,oy parameters.
 
* Added APIs to override the default orthographic projection: [[love.graphics.setProjection]] and [[love.graphics.resetProjection|resetProjection]].
 
* Added APIs to override the default orthographic projection: [[love.graphics.setProjection]] and [[love.graphics.resetProjection|resetProjection]].
* Added ability to set point size within a vertex shader by setting the 'love_PointSize' variable.
 
 
* Added [[love.graphics.setBlendState]], which gives lower level control over blend operations than [[love.graphics.setBlendMode]].
 
* Added [[love.graphics.setBlendState]], which gives lower level control over blend operations than [[love.graphics.setBlendMode]].
 
* Added high level [[love.graphics.setStencilMode]] and [[love.graphics.getStencilMode|getStencilMode]] functions. Replaces [[love.graphics.stencil]] and [[love.graphics.setStencilTest]].
 
* Added high level [[love.graphics.setStencilMode]] and [[love.graphics.getStencilMode|getStencilMode]] functions. Replaces [[love.graphics.stencil]] and [[love.graphics.setStencilTest]].

Revision as of 22:47, 13 April 2024

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 12.0 is TBD. It is currently not released.

Changes from 11.5

Additions

General


Data


Filesystem


Audio


Input


Math


Physics


Graphics

  • Added a Metal backend to love.graphics, available on macOS 10.15+ and iOS 13+.
  • Added a Vulkan backend to love.graphics, available on Windows, Linux, and Android 7+.
  • Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments.
  • Added t.renderers and t.excluderenderers love.conf options.







Changes

  • Changed the primary build system for Linux to CMake instead of autotools.
  • Changed the minimum runtime macOS version to 10.15.
  • Changed the minimum runtime iOS version to 13.0.
  • Changed the minimum runtime Windows version to Windows 7 SP1 (64 bit).



  • Changed love.filesystem.exists to no longer be deprecated.
  • Changed love.data.hash to have a container type parameter.
  • Changed the default font from Vera size 12 to Noto Sans size 13.
  • Changed TrueType and OpenType font handling to have improved kerning and character combining support.


  • Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
  • Changed Textures created from image files and from ImageData to no longer hold onto a CPU copy of their pixel data after creation.
  • Changed love.graphics.newImage to error instead of loading a placeholder texture, when the image dimensions are too large for the system.
  • Changed love.graphics.newImage to allow creating a mipmapped texture with less than the full mipmap range, instead of erroring.
  • Changed love.graphics.newMesh to no longer default to the "fan" Mesh draw mode.
  • Changed the behaviour of Meshes to no longer allow a vertex map or index buffer when the "fan" mesh draw mode is used.
  • Changed love.graphics.draw(Mesh) to no longer error if the Mesh has no 'VertexPosition' attribute but does have custom vertex attributes.
  • Changed Mesh:getVertexFormat to use named fields, to match the new vertex format parameter setup in love.graphics.newMesh.
  • Changed love.window.setMode to no longer clear the contents of Canvases or otherwise recreate OpenGL resources.
  • Changed love.graphics.rectangle, love.graphics.polygon, and other shape drawing APIs to provide texture coordinates to shaders, for filled shapes.
  • Changed love.graphics.points to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used.
  • Changed love.graphics.setCanvas to always clear auto-generated temporary depth and stencil buffers when they're used.
  • Changed love.graphics.clear to no longer be affected by love.graphics.setScissor or love.graphics.setColorMask.
  • Changed love.graphics.setDepthMode with the depth write parameter set to true to error if the active Canvases or window don't have a depth buffer.
  • Changed Shader code parsing to ignore shader entry point functions inside comments.
  • Changed position output coordinate space in vertex shaders to be consistent across all graphics APIs and regardless of whether a Canvas is active.
    • Clip-space output is y-up. Texture contents and pixel shader coordinates are y-down.


  • Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
  • Changed Videos to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
  • Changed love.math.perlinNoise and love.math.simplexNoise to use higher precision numbers for its internal calculations.
  • Changed the t.accelerometerjoystick love.conf flag to be unset by default.
  • Changed the window 'depth' field in love.conf and love.window.setMode/updateMode/getMode to be a boolean instead of a bit count number.



  • Updated Box2D from 2.3 to 2.4.1.
  • Updated LuaSocket from 3.0-rc1 to 3.1.0.


Deprecations


Removals


Fixes

  • Fixed BezierCurve:render adding collinear points in some situations.
  • Fixed sound Decoders to cause a Lua error instead of hard-crashing when memory for the decoding buffer can't be allocated.