ParticleSystem:getSpin | Gets the spin of the sprite. |
ParticleSystem:getSpinVariation | Gets the amount of spin variation. |
ParticleSystem:getSpread | Gets the amount of directional spread of the particle emitter (in radians). |
ParticleSystem:getTangentialAcceleration | Gets the tangential acceleration (acceleration perpendicular to the particle's direction). |
ParticleSystem:getTexture | Gets the texture (Image or Canvas) used for the particles. |
ParticleSystem:getX | Gets the x-coordinate of the particle emitter's position. |
ParticleSystem:getY | Gets the y-coordinate of the particle emitter's position. |
ParticleSystem:hasRelativeRotation | Gets whether particle angles and rotations are relative to their velocities. |
ParticleSystem:isActive | Checks whether the particle system is actively emitting particles. |
ParticleSystem:isEmpty | Checks whether the particle system is empty of particles. |
ParticleSystem:isFull | Checks whether the particle system is full of particles. |
ParticleSystem:isPaused | Checks whether the particle system is paused. |
ParticleSystem:isStopped | Checks whether the particle system is stopped. |
ParticleSystem:moveTo | Moves the position of the emitter. |
ParticleSystem:pause | Pauses the particle emitter. |
ParticleSystem:reset | Resets the particle emitter, removing existing particles and resetting the lifetime counter. |
ParticleSystem:setAreaSpread | Sets area-based spawn parameters for the particles. |
ParticleSystem:setBufferSize | Sets the size of the buffer (the max allowed amount of particles in the system). |
ParticleSystem:setColor | Sets the color of the image. |
ParticleSystem:setColors | Sets the colors to apply to the particle sprite. |
ParticleSystem:setDirection | Sets the direction the particles will be emitted in. |
ParticleSystem:setEmissionArea | Sets area-based spawn parameters for the particles. |
ParticleSystem:setEmissionRate | Sets the amount of particles emitted per second. |
ParticleSystem:setEmitterLifetime | Sets how long the particle system should emit particles |
ParticleSystem:setGravity | Sets the gravity affecting the particles (acceleration along the y-axis). |
ParticleSystem:setImage | Sets the image to be used for the particles. |
ParticleSystem:setInsertMode | Sets the mode to use when the ParticleSystem adds new particles. |
ParticleSystem:setLifetime | Sets how long the particle system should emit particles (if -1 then it emits particles forever). |
ParticleSystem:setLinearAcceleration | Sets the linear acceleration (acceleration along the x and y axes) for particles. |
ParticleSystem:setLinearDamping | Sets the amount of linear damping (constant deceleration) for particles. |
ParticleSystem:setOffset | Set the offset position which the particle sprite is rotated around. |
ParticleSystem:setParticleLife | Sets the life of the particles. |
ParticleSystem:setParticleLifetime | Sets the lifetime of the particles. |
ParticleSystem:setPosition | Sets the position of the emitter. |
ParticleSystem:setQuads | Sets a series of Quads to use for the particle sprites. |
ParticleSystem:setRadialAcceleration | Set the radial acceleration (away from the emitter). |
ParticleSystem:setRelativeRotation | Sets whether particle angles and rotations are relative to their velocities. |
ParticleSystem:setRotation | Sets the rotation of the image upon particle creation (in radians). |
ParticleSystem:setSize | Sets the size of the particle (1.0 being normal size). |
ParticleSystem:setSizeVariation | Sets the amount of size variation. |
ParticleSystem:setSizes | Sets the sizes of the particle over its lifetime. |
ParticleSystem:setSpeed | Sets the speed of the particles. |
ParticleSystem:setSpin | Sets the spin of the sprite. |
ParticleSystem:setSpinVariation | Sets the amount of spin variation. |
ParticleSystem:setSpread | Sets the amount of spread for the system. |
ParticleSystem:setSprite | Sets the image which is to be emitted. |
ParticleSystem:setTangentialAcceleration | Sets the tangential acceleration (acceleration perpendicular to the particle's direction). |
ParticleSystem:setTexture | Sets the texture (Image or Canvas) to be used for the particles. |
ParticleSystem:start | Starts the particle emitter. |
ParticleSystem:stop | Stops the particle emitter, resetting the lifetime counter. |