ParticleSystem:setColors
Available since LÖVE 0.8.0 |
It has replaced ParticleSystem:setColor. |
Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime.
Arguments can be passed in groups of four, representing the components of the desired RGBA value, or as tables of RGBA component values, with a default alpha value of 1 if only three values are given. At least one color must be specified. A maximum of eight may be used.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
Contents
Function
Synopsis
ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 )
Arguments
number r1
- First color, red component (0-1).
number g1
- First color, green component (0-1).
number b1
- First color, blue component (0-1).
number a1
- First color, alpha component (0-1).
number r2
- Second color, red component (0-1).
number g2
- Second color, green component (0-1).
number b2
- Second color, blue component (0-1).
number a2
- Second color, alpha component (0-1).
number r8
- Eighth color, red component (0-1).
number g8
- Eighth color, green component (0-1).
number b8
- Eighth color, blue component (0-1).
number a8
- Eighth color, alpha component (0-1).
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
ParticleSystem:setColors( rgba1, rgba2, ..., rgba8 )
Arguments
table rgba1
- First color, a numerical indexed table with the red, green, blue and alpha values as numbers (0-1). The alpha is optional and defaults to 1 if it is left out.
table rgba2
- Second color, a numerical indexed table with the red, green, blue and alpha values as numbers (0-1). The alpha is optional and defaults to 1 if it is left out.
table rgba8
- Eighth color, a numerical indexed table with the red, green, blue and alpha values as numbers (0-1). The alpha is optional and defaults to 1 if it is left out.
Returns
Nothing.
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