ParticleSystem:setQuads
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Sets a series of Quads to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing for the use of animated sprite sheets with ParticleSystems.
Contents
Function
Synopsis
ParticleSystem:setQuads( quad1, quad2, ... )
Arguments
Returns
Nothing.
Function
Synopsis
ParticleSystem:setQuads( quads )
Arguments
table quads
- A table containing the Quads to use.
Returns
Nothing.
Notes
Prior to 11.4, the particle system offset will be incorrect after this call. Call ParticleSystem:setOffset appropriately to workaround this issue.
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