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Shape:getMaskBitsReturns a 16-bit integer representing the masked categories.
Shape:getRadiusGets the radius of the shape.
Shape:getRestitutionGets the restitution of this shape.
Shape:getTypeGets a string representing the Shape.
Shape:isSensorChecks whether a Shape is a sensor or not.
Shape:rayCastCasts a ray against the shape.
Shape:setCategorySets the categories this shape is a member of.
Shape:setDataSet data to be passed to the collision callback.
Shape:setDensitySets the density of a Shape.
Shape:setFilterDataSets the filter data for a Shape.
Shape:setFrictionSets the friction of the shape.
Shape:setMaskSets which categories this shape should NOT collide with.
Shape:setRestitutionSets the restitution of the shape.
Shape:setSensorSets whether this shape should act as a sensor.
Shape:testPointChecks whether a point lies inside the shape.
Shape:testSegmentChecks whether a line segment intersects a shape.
ShapeTypeThe different types of Shapes, as returned by Shape:getType.
SoundDataContains raw audio samples.
SourceA Source represents audio you can play back.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
ThreadA Thread represents a thread.
WorldA world is an object that contains all bodies and joints.