MotorJoint (Français)

Disponible depuis LÖVE 0.9.0
Ce-tte type n'est pas supporté-e par des versions plus anciennes.

Contrôle le mouvement relatif entre deux Body (corps). Le déplacement de la position et de la rotation peut être spécifié, ainsi que que la force et moment (au sens mécanique) maximums du moteur qui sera appliqué pour atteindre le déplacement cible.

Constructeurs

love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. Added since 0.9.0

Fonctions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
MotorJoint:getAngularOffset Gets the target angular offset between the two Bodies the Joint is attached to. Added since 0.9.0
MotorJoint:getLinearOffset Gets the target linear offset between the two Bodies the Joint is attached to. Added since 0.9.0
MotorJoint:setAngularOffset Sets the target angular offset between the two Bodies the Joint is attached to. Added since 0.9.0
MotorJoint:setLinearOffset Sets the target linear offset between the two Bodies the Joint is attached to. Added since 0.9.0

Supertypes

Voir également

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