Body (Français)
Les corps (body) sont des objets avec une vélocité et une position.
Constructeurs
love.physics.newBody | Creates a new body. |
Fonctions
Body:applyAngularImpulse | Applies an angular impulse to a body. | 0.8.0 | |
Body:applyForce | Apply force to a Body. | ||
Body:applyImpulse | Applies an impulse to a body. | 0.8.0 | |
Body:applyLinearImpulse | Applies an impulse to a body. | 0.8.0 | |
Body:applyTorque | Apply torque to a body. | ||
Body:destroy | Explicitly destroys the Body. | ||
Body:getAllowSleeping | Return whether a body is allowed to sleep. | 0.7.0 | 0.8.0 |
Body:getAngle | Get the angle of the body. | ||
Body:getAngularDamping | Gets the Angular damping of the Body. | ||
Body:getAngularVelocity | Get the angular velocity of the Body. | ||
Body:getContactList | Gets a list of all Contacts attached to the Body. | 0.9.2 | |
Body:getContacts | Gets a list of all Contacts attached to the Body. | 11.0 | |
Body:getFixtureList | Returns a table with all fixtures. | 0.8.0 | |
Body:getFixtures | Returns a table with all fixtures. | 11.0 | |
Body:getGravityScale | Returns the gravity scale factor. | 0.8.0 | |
Body:getInertia | Gets the rotational inertia of the body. | ||
Body:getJointList | Returns a table containing the Joints attached to this Body. | 0.9.2 | |
Body:getJoints | Returns a table containing the Joints attached to this Body. | 11.0 | |
Body:getLinearDamping | Gets the linear damping of the Body. | ||
Body:getLinearVelocity | Gets the linear velocity of the Body from its center of mass. | ||
Body:getLinearVelocityFromLocalPoint | Get the linear velocity of a point on the body. | ||
Body:getLinearVelocityFromWorldPoint | Get the linear velocity of a point on the body. | ||
Body:getLocalCenter | Get the center of mass position in local coordinates. | ||
Body:getLocalPoint | Transform a point from world coordinates to local coordinates. | ||
Body:getLocalPoints | Transforms multiple points from world coordinates to local coordinates. | 11.4 | |
Body:getLocalVector | Transform a vector from world coordinates to local coordinates. | ||
Body:getMass | Get the mass of the body. | ||
Body:getMassData | Returns the mass, its center, and the rotational inertia. | 0.8.0 | |
Body:getPosition | Get the position of the body. | ||
Body:getType | Returns the type of the body. | 0.8.0 | |
Body:getUserData | Returns the Lua value associated with this Body. | 0.9.1 | |
Body:getWorld | Gets the World the body lives in. | 0.9.2 | |
Body:getWorldCenter | Get the center of mass position in world coordinates. | ||
Body:getWorldPoint | Transform a point from local coordinates to world coordinates. | ||
Body:getWorldPoints | Transforms multiple points from local coordinates to world coordinates. | 0.8.0 | |
Body:getWorldVector | Transform a vector from local coordinates to world coordinates. | ||
Body:getX | Get the x position of the body in world coordinates. | ||
Body:getY | Get the y position of the body in world coordinates. | ||
Body:isActive | Returns whether the body is actively used in the simulation. | 0.8.0 | |
Body:isAwake | Returns the sleep status of the body. | 0.8.0 | |
Body:isBullet | Get the bullet status of a body. | ||
Body:isDestroyed | Gets whether the Body is destroyed. | 0.9.2 | |
Body:isDynamic | Get the dynamic status of the body. | 0.8.0 | |
Body:isFixedRotation | Returns whether the body rotation is locked. | 0.8.0 | |
Body:isFrozen | Get the frozen status of the body. | 0.8.0 | |
Body:isSleeping | Get the sleeping status of a body. | 0.8.0 | |
Body:isSleepingAllowed | Returns the sleeping behaviour of the body. | 0.8.0 | |
Body:isStatic | Get the static status of the body. | 0.8.0 | |
Body:isTouching | Gets whether the Body is touching the given other Body. | 11.0 | |
Body:putToSleep | Put the body to sleep. | 0.8.0 | |
Body:resetMassData | Resets the mass of the body. | 0.8.0 | |
Body:setActive | Sets whether the body is active in the world. | 0.8.0 | |
Body:setAllowSleeping | Set the sleep behaviour of a body. | 0.8.0 | |
Body:setAngle | Set the angle of the body. | ||
Body:setAngularDamping | Sets the angular damping of a Body | ||
Body:setAngularVelocity | Sets the angular velocity of a Body. | ||
Body:setAwake | Wakes the body up or puts it to sleep. | 0.8.0 | |
Body:setBullet | Set the bullet status of a body. | ||
Body:setFixedRotation | Set whether a body has fixed rotation. | ||
Body:setGravityScale | Sets a new gravity scale factor for the body. | 0.8.0 | |
Body:setInertia | Set the inertia of a body. | ||
Body:setLinearDamping | Sets the linear damping of a Body. | ||
Body:setLinearVelocity | Sets a new linear velocity for the Body. | ||
Body:setMass | Sets the mass properties directly. | ||
Body:setMassData | Overrides the calculated mass data. | 0.8.0 | |
Body:setMassFromShapes | Sets mass properties from attatched shapes. | 0.8.0 | |
Body:setPosition | Set the position of the body. | ||
Body:setSleepingAllowed | Sets the sleeping behaviour of the body. | 0.8.0 | |
Body:setType | Sets a new body type. | 0.8.0 | |
Body:setUserData | Associates a Lua value with the Body. | 0.9.1 | |
Body:setX | Set the x position of the body. | ||
Body:setY | Set the y position of the body. | ||
Body:wakeUp | Wake up a sleeping body. | 0.8.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
BodyType | The types of a Body. |
Supertypes
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