love.physics.newMotorJoint
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Creates a joint between two bodies which controls the relative motion between them.
Position and rotation offsets can be specified once the MotorJoint has been created, as well as the maximum motor force and torque that will be be applied to reach the target offsets.
Contents
Function
Synopsis
joint = love.physics.newMotorJoint( body1, body2, correctionFactor )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number correctionFactor (0.3)
- The joint's initial position correction factor, in the range of [0, 1].
Returns
MotorJoint joint
- The new MotorJoint.
Function
Available since LÖVE 0.10.1 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newMotorJoint( body1, body2, correctionFactor, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number correctionFactor (0.3)
- The joint's initial position correction factor, in the range of [0, 1].
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
MotorJoint joint
- The new MotorJoint.
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