Joystick:isGamepadDown
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
Contents
Function
Synopsis
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
Arguments
GamepadButton buttonN
- The gamepad button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = Joystick:isGamepadDown({ button1, button2, button3, ... })
Arguments
table buttons
- Table of gamepad buttons to check.
GamepadButton buttonN
- The gamepad button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
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