Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Canvas:getMSAA (日本語) + (Canvas の描画時に使用するマルチサンプル・アンチエイリアシング (Multi Sample Anti-Alias : MSAA) のサンプル数を取得します。)
- Canvas:getHeight (日本語) + (Canvas の高さを取得します。)
- love.graphics.setRenderTarget (Português) + (Captura operações de desenho em um Framebuffer])
- love.graphics.setCanvas (Português) + (Captura operações de desenho em uma [[Canvas (Português)|Pintura]])
- love.mouse.setGrabbed (Français) + (Capture la souris et la confine à la fenêtre.)
- love.mouse.setGrab (Français) + (Capture la souris et la confine à la fenêtre.)
- love.graphics.setCanvas (Français) + (Capture les opérations de tracé dans un [[Canvas]])
- love.graphics.setRenderTarget + (Captures drawing operations to a Framebuffer)
- love.graphics.setCanvas + (Captures drawing operations to a [[Canvas]])
- love.filesystem.load (Português) + (Carrega um arquivo lua (mas não executa).)
- CarWar + (Cars with guns, multiplayer.)
- Fixture:rayCast + (Casts a ray against the shape of the fixture.)
- Shape:rayCast + (Casts a ray against the shape.)
- World:rayCast + (Casts a ray and calls a function with the fixtures that intersect it.)
- World:rayCastAny + (Casts a ray and returns an intersection point if the ray touched any [[Shape]] in the world.)
- World:rayCastClosest + (Casts a ray and returns the intersection point of the closest [[Shape]] touched by the ray, if any.)
- love.system.vibrate + (Causes the device to vibrate, if possible.)
- love.window.requestAttention + (Causes the window to request the attention of the user if it is not in the foreground.)
- love.sound (Français) + (Ce module est responsable du décodage des fichiers audios.)
- love.video (Français) + (Ce module est responsable du décodage, du contrôle et du flux de fichiers vidéos.)
- love.load (Français) + (Cette fonction est appelée une seule fois, au lancement du jeu.)
- ChainShape (日本語) + (ChainShape は複数の線分から構成されています。)
- Zuli + (Challenging arcade game.)
- love.joystickreleased (Português) + (Chamada quando um botão do joystick é liberado.)
- love.joystickpressed (Português) + (Chamada quando um botão no joystick é pressionado.)
- BezierCurve:scale (Français) + (Change l'échelle de la courbe de Bézier.)
- Transform:scale (Français) + (Change l'échelle du système de coordonnées de l'objet Transform.)
- love.graphics.scale (Français) + (Change l'échelle du système de coordonnées en deux dimensions.)
- love.audio.setPlaybackDevice + (Change or reconnect the audio device.)
- SpriteBatch:set + (Changes a sprite in the batch.)
- SpriteBatch:setLayer + (Changes a sprite previously added with [[SpriteBatch:add|add]] or [[SpriteBatch:addLayer|addLayer]], in a batch created with an [[TextureType|Array Texture]].)
- SpriteBatch:setq + (Changes a sprite with a quad in the batch.)
- love.graphics.setMode + (Changes the display mode.)
- SpriteBatch:setLayer (Français) + (Changes un sprite ajouté précédemment via les fonction [[SpriteBatch:add (Français)|add]] ou [[SpriteBatch:addLayer (Français)|addLayer]], dans une macro (batch) crée avec une [[TextureType (Français)|Array Texture]] (table de texture).)
- Popo + (Character based programmable text library)
- love.filesystem.load (Français) + (Charge un fichier Lua (mais ne l’exécute qu'optionnellement).)
- love.joystick.loadGamepadMappings (Français) + (Charge une chaîne de caractères ou fichier de cartographie crée par [[love.joystick.saveGamepadMappings (Français)|love.joystick.saveGamepadMappings]].)
- ServerObject:checkPing + (Check for ping messages.)
- love.sensor.hasSensor + (Check in-device sensor availability.)
- love.filesystem.exists + (Check whether a file or directory exists.)
- love.filesystem.isDirectory + (Check whether something is a directory.)
- love.filesystem.isFile + (Check whether something is a file.)
- love.graphics.isSupported + (Checks for the support of graphics related functions.)
- love.joystick.isDown + (Checks if a button on a joystick is pressed.)
- Joystick:isDown + (Checks if a button on the Joystick is pressed.)
- love.graphics.checkMode + (Checks if a display mode is supported.)
- love.graphics.checkMode (简体中文) + (Checks if a display mode is supported.检查是否支持这种显示模式.)
- Fixture:testPoint + (Checks if a point is inside the shape of the fixture.)
- Joystick:isGamepadDown + (Checks if a virtual gamepad button on the Joystick is pressed.)
- Joystick:isGamepadDown (Français) + (Checks if a virtual gamepad button on the Joystick is pressed.)
- Rasterizer:hasGlyphs + (Checks if font contains specified glyphs.)