Joystick:isGamepad

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets whether the Joystick is recognized as a gamepad. When this is the case, the Joystick's button and axis layout can be used in a standardized manner between different operating systems and joystick models via Joystick:getGamepadAxis and related functions.

Function

Synopsis

isgamepad = Joystick:isGamepad( )

Arguments

None.

Returns

boolean isgamepad
True if the Joystick is recognized as a gamepad, false otherwise.

Notes

If the Joystick is recognized as a gamepad, the physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.

360 controller.png

See Also

Other Languages