Difference between revisions of "Joystick:isGamepadDown"
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m (Added table variant available since 0.10.2) |
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=== Returns === | === Returns === | ||
{{param|boolean|anyDown|True if any supplied button is down, false if not.}} | {{param|boolean|anyDown|True if any supplied button is down, false if not.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.10.2]]|102|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | anyDown = Joystick:isGamepadDown({ button1, button2, button3, ... }) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|table|buttons|Table of gamepad buttons to check.}} | ||
+ | {{subparam|GamepadButton|buttonN|The gamepad button to check.}} | ||
+ | === Returns === | ||
+ | {{param|boolean|anyDown|True if any supplied button is down, false if not.}} | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Joystick]] | * [[parent::Joystick]] |
Latest revision as of 13:16, 7 December 2022
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
Contents
Function
Synopsis
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
Arguments
GamepadButton buttonN
- The gamepad button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = Joystick:isGamepadDown({ button1, button2, button3, ... })
Arguments
table buttons
- Table of gamepad buttons to check.
GamepadButton buttonN
- The gamepad button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
See Also
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