Difference between revisions of "World (Français)"

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Un World (monde) est un objet qui contient des [[Body (Français)|Body]] (corps) et des joints (jointures).
 
Un World (monde) est un objet qui contient des [[Body (Français)|Body]] (corps) et des joints (jointures).
 
== Constructeurs ==
 
== Constructeurs ==
{{#ask: [[Category:Functions]] [[Constructs::World]] [[Concept:Current]]
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{{#ask: [[Category:Functions (Français)]] [[Constructs::World (Français)]] [[Concept:Current]]
 
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Revision as of 20:41, 27 December 2020

Un World (monde) est un objet qui contient des Body (corps) et des joints (jointures).

Constructeurs

love.physics.newWorld (Français) Créer un nouvel environnement physique.

Fonctions

Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
World:destroy Destroys the world. Added since 0.8.0
World:getAllowSleeping Returns the sleep behaviour of the world. Added since 0.8.0 Removed in 0.9.0
World:getBodies Returns a table with all bodies. Added since 11.0
World:getBodyCount Returns the number of bodies in the world.
World:getBodyList Returns a table with all bodies. Added since 0.8.0 Deprecated in 11.0
World:getCallbacks Returns functions for the callbacks during the world update.
World:getContactCount Returns the number of contacts in the world. Added since 0.8.0
World:getContactFilter Returns the function for collision filtering. Added since 0.8.0
World:getContactList Returns a table with all contacts. Added since 0.8.0 Deprecated in 11.0
World:getContacts Returns a table with all Contacts. Added since 11.0
World:getGravity Get the gravity of the world.
World:getJointCount Returns the number of joints in the world.
World:getJointList Returns a table with all joints. Added since 0.8.0 Deprecated in 11.0
World:getJoints Returns a table with all joints. Added since 11.0
World:isAllowSleep Get the sleep behaviour of the world. Removed in 0.8.0
World:isDestroyed Gets whether the World is destroyed. Added since 0.9.2
World:isLocked Returns if the world is updating its state. Added since 0.8.0
World:isSleepingAllowed Gets the sleep behaviour of the world. Added since 0.9.0
World:queryBoundingBox Calls a function for each fixture inside the specified area. Added since 0.8.0
World:rayCast Casts a ray and calls a function with the fixtures that intersect it. Added since 0.8.0
World:setAllowSleep Set the sleep behaviour of the world. Removed in 0.8.0
World:setAllowSleeping Sets the sleep behaviour of the world. Added since 0.8.0 Removed in 0.9.0
World:setCallbacks Sets functions to be called when shapes collide. Added since 0.8.0
World:setContactFilter Sets a function for collision filtering. Added since 0.8.0
World:setGravity Set the gravity of the world.
World:setMeter Set the scale of the world. Removed in 0.8.0
World:setSleepingAllowed Sets the sleep behaviour of the world. Added since 0.9.0
World:translateOrigin Translates the World's origin. Added since 0.9.0
World:update Update the state of the world.

Supertypes

Voir également


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