Difference between revisions of "Joystick:isGamepadDown"
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* [[Joystick:getGamepadAxis]] | * [[Joystick:getGamepadAxis]] | ||
* [[Joystick:isConnected]] | * [[Joystick:isConnected]] | ||
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+ | * [[love.gamepadpressed]] | ||
+ | * [[love.gamepadreleased]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Checks if a virtual gamepad button on the Joystick is pressed.}} | {{#set:Description=Checks if a virtual gamepad button on the Joystick is pressed.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Joystick:isGamepadDown}} | {{i18n|Joystick:isGamepadDown}} |
Revision as of 04:29, 31 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
Function
Synopsis
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
Arguments
GamepadButton buttonN
- The gamepad button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info