Difference between revisions of "Joystick:isGamepadDown"

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* [[Joystick:getGamepadAxis]]
 
* [[Joystick:getGamepadAxis]]
 
* [[Joystick:isConnected]]
 
* [[Joystick:isConnected]]
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* [[love.gamepadpressed]]
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* [[love.gamepadreleased]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Checks if a virtual gamepad button on the Joystick is pressed.}}
 
{{#set:Description=Checks if a virtual gamepad button on the Joystick is pressed.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Joystick:isGamepadDown}}
 
{{i18n|Joystick:isGamepadDown}}

Revision as of 04:29, 31 August 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.

Function

Synopsis

anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )

Arguments

GamepadButton buttonN
The gamepad button to check.

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also

Other Languages