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+ | [[Category:Documentation]] |
Latest revision as of 21:00, 27 December 2020
All Enums
AlignMode | Text alignment. |
AlignMode (Deutsch) | Bestimmt wie Text auf dem Bildschirm ausgerichtet werden soll. |
AlignMode (Português) | Alinhamento do texto. |
AlignMode (Русский) | Выравнивание текста. |
AlignMode (日本語) | テキストの揃えかた。 |
AlignMode (한국어) | 텍스트의 정렬 방식을 지정합니다. |
ArcType | Different types of arcs that can be drawn. |
ArcType (Русский) | Разные типы арок, которые можно нарисовать. |
ArcType (日本語) | 描画可能な各種円弧の形式です。 |
AreaSpreadDistribution | Types of particle area spread distribution. |
AreaSpreadDistribution (Deutsch) | Verschiedene Arten der Verteilung von Partikeln im Raum. |
AreaSpreadDistribution (日本語) | パーティクルにおける領域展開分布の種類。 |
AttributeDataType | Data types used in a Mesh's vertex format. |
BlendAlphaMode | Different ways alpha affects color blending. |
BlendAlphaMode (日本語) | 色の混合に影響を与える様々な透過方法です。 |
BlendMode | Different ways to do color blending. |
BlendMode (Deutsch) | Unterschiedliche Arten des Alpha-Blendings. |
BlendMode (Português) | Diferentes maneiras de fazer a mistura do alfa. |
BlendMode (Русский) | Различные способы смешивания альфа канала. |
BlendMode (日本語) | 各種透過混合方法。 |
BlendMode (한국어) | 다양한 방식의 알파 블렌딩 모드를 지정합니다. |
BodyType | The types of a Body. |
BodyType (Deutsch) | Die verschiedenen Arten von Körpern. |
BodyType (Português) | Os tipos de um Corpo. |
BodyType (Română) | Tipurile de Body. |
BodyType (Tiếng Việt) | Các kiểu vật thể (Body). |
BodyType (日本語) | Body の種類。 |
BufferDataFormat | Data formats of individual array elements GraphicsBuffers and Meshes. |
BufferDataUsage | Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. |
BufferMode | Buffer modes for File objects. |
BufferMode (Português) | Modos de buffer para objetos File. |
BufferMode (Русский) | Режимы буфер для объектов File (Русский). |
BufferMode (日本語) | File オブジェクトに対してバッファモードを指定します。 |
BufferMode (한국어) | 파일로부터 데이터를 출력할 때 어떻게 버퍼링할 것인지에 대한 방법입니다. |
CanvasFormat | Canvas texture formats. |
CanvasFormat (日本語) | Canvas テクスチャの形式。 |
ColorMode | Controls how drawn images are affected by current color. |
ColorMode (Português) | Diferentes maneiras que a cor atual afetam imagens e geometrias. |
ColorMode (Русский) | Различные способы влияния текущего цвета на изображения и геометрию. |
ColorMode (日本語) | 現在の色により画像が影響を受けるかどうか制御します。 |
CompareMode | Different types of stencil test and depth test comparisons. |
CompareMode (日本語) | ピクセルに適用するステンシルテストの種類と深度テストの比較方法です。 |
CompressedDataFormat | Compressed data formats. |
CompressedDataFormat (Українська) | Формати стиснених даних. |
CompressedDataFormat (日本語) | データ圧縮形式。 |
CompressedImageFormat | Compressed image data formats. |
CompressedImageFormat (Українська) | Compressed image data formats. |
CompressedImageFormat (日本語) | 圧縮された画像データの形式。 |
ContainerType | Return type of data-returning functions. |
ContainerType (日本語) | 各種データ型を返す関数により型を返します。 |
... further results |
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info
Pages in category "Enums"
The following 200 pages are in this category, out of 251 total.
(previous page) (next page)A
B
- BlendAlphaMode
- BlendAlphaMode (日本語)
- BlendMode
- BlendMode (Deutsch)
- BlendMode (Português)
- BlendMode (Русский)
- BlendMode (日本語)
- BlendMode (한국어)
- BodyType
- BodyType (Deutsch)
- BodyType (Português)
- BodyType (Română)
- BodyType (Tiếng Việt)
- BodyType (日本語)
- BufferDataFormat
- BufferDataUsage
- BufferMode
- BufferMode (Português)
- BufferMode (Русский)
- BufferMode (日本語)
- BufferMode (한국어)
C
- CanvasFormat
- CanvasFormat (日本語)
- ColorMode
- ColorMode (Português)
- ColorMode (Русский)
- ColorMode (日本語)
- CompareMode
- CompareMode (日本語)
- CompressedDataFormat
- CompressedDataFormat (Українська)
- CompressedDataFormat (日本語)
- CompressedImageFormat
- CompressedImageFormat (Українська)
- CompressedImageFormat (日本語)
- ContainerType
- ContainerType (日本語)
- CullMode
- CullMode (日本語)
- CursorType
- CursorType (Deutsch)
- CursorType (日本語)
- CursorType (한국어)
D
- DisplayOrientation
- DisplayOrientation (Українська)
- DisplayOrientation (日本語)
- DistanceModel
- DistanceModel (Español)
- DistanceModel (Português)
- DistanceModel (Русский)
- DistanceModel (日本語)
- DistanceModel (한국어)
- DrawMode
- DrawMode (Deutsch)
- DrawMode (Português)
- DrawMode (Русский)
- DrawMode (日本語)
- DrawMode (简体中文)
- DrawMode (한국어)
E
F
- FileDecoder
- FileDecoder (Português)
- FileDecoder (Русский)
- FileDecoder (日本語)
- FileMode
- FileMode (Deutsch)
- FileMode (Português)
- FileMode (Tiếng Việt)
- FileMode (Русский)
- FileMode (日本語)
- FileMode (한국어)
- FileType
- FileType (日本語)
- FilterMode
- FilterMode (Deutsch)
- FilterMode (Português)
- FilterMode (Русский)
- FilterMode (日本語)
- FilterMode (한국어)
- FilterType
- FilterType (Українська)
- FilterType (日本語)
- FullscreenType
- FullscreenType (Deutsch)
- FullscreenType (Русский)
- FullscreenType (日本語)
- FullscreenType (한국어)
G
I
J
K
L
M
- MatrixLayout
- MatrixLayout (日本語)
- MeshDrawMode
- MeshDrawMode (Русский)
- MeshDrawMode (日本語)
- MessageBoxType
- MessageBoxType (Deutsch)
- MessageBoxType (Русский)
- MessageBoxType (日本語)
- MipmapMode
- MipmapMode (日本語)
- ModifierKey
- MouseConstant
- MouseConstant (Deutsch)
- MouseConstant (Español)
- MouseConstant (Polski)
- MouseConstant (Português)
- MouseConstant (Tiếng Việt)
- MouseConstant (Русский)
- MouseConstant (日本語)
- MouseConstant (简体中文)
- MouseConstant (한국어)