Difference between revisions of "love.graphics.newSpriteBatch"
m |
m (→Arguments) |
||
Line 20: | Line 20: | ||
=== Arguments === | === Arguments === | ||
{{param|Image|image|The Image to use for the sprites.}} | {{param|Image|image|The Image to use for the sprites.}} | ||
− | {{param|number|maxsprites (1000)|The maximum number of sprites that the SpriteBatch can contain at any given time | + | {{param|number|maxsprites (1000)|The maximum number of sprites that the SpriteBatch can contain at any given time.}} |
{{param|SpriteBatchUsage|usage ("dynamic")|The expected usage of the SpriteBatch. The specified usage mode affects the SpriteBatch's memory usage and performance.}} | {{param|SpriteBatchUsage|usage ("dynamic")|The expected usage of the SpriteBatch. The specified usage mode affects the SpriteBatch's memory usage and performance.}} | ||
+ | |||
=== Returns === | === Returns === | ||
{{param|SpriteBatch|spriteBatch|The new SpriteBatch.}} | {{param|SpriteBatch|spriteBatch|The new SpriteBatch.}} |
Revision as of 17:44, 29 December 2015
Creates a new SpriteBatch object.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, maxsprites )
Arguments
Image image
- The Image to use for the sprites.
number maxsprites (1000)
- The maximum number of sprites that the SpriteBatch can contain at any given time.
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, maxsprites, usage )
Arguments
Image image
- The Image to use for the sprites.
number maxsprites (1000)
- The maximum number of sprites that the SpriteBatch can contain at any given time.
SpriteBatchUsage usage ("dynamic")
- The expected usage of the SpriteBatch. The specified usage mode affects the SpriteBatch's memory usage and performance.
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( texture, maxsprites, usage )
Arguments
Texture texture
- The Image or Canvas to use for the sprites.
number maxsprites (1000)
- The maximum number of sprites that the SpriteBatch can contain at any given time.
SpriteBatchUsage usage ("dynamic")
- The expected usage of the SpriteBatch. The specified usage mode affects the SpriteBatch's memory usage and performance.
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info