Difference between revisions of "love.graphics.newSpriteBatch"
m (Typo) |
m (Added new variant for 0.9.1) |
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=== Arguments === | === Arguments === | ||
{{param|Image|image|The Image to use for the sprites.}} | {{param|Image|image|The Image to use for the sprites.}} | ||
+ | {{param|number|size (1000)|The max number of sprites.}} | ||
+ | {{param|SpriteBatchUsage|usagehint ("dynamic")|The expected usage of the SpriteBatch.}} | ||
+ | === Returns === | ||
+ | {{param|SpriteBatch|spriteBatch|The new SpriteBatch.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.1]]|091|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | spriteBatch = love.graphics.newSpriteBatch( texture, size, usagehint ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Texture|texture|The [[Image]] or [[Canvas]] to use for the sprites.}} | ||
{{param|number|size (1000)|The max number of sprites.}} | {{param|number|size (1000)|The max number of sprites.}} | ||
{{param|SpriteBatchUsage|usagehint ("dynamic")|The expected usage of the SpriteBatch.}} | {{param|SpriteBatchUsage|usagehint ("dynamic")|The expected usage of the SpriteBatch.}} |
Revision as of 08:15, 26 April 2014
Creates a new SpriteBatch object.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, size )
Arguments
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, size, usagehint )
Arguments
Image image
- The Image to use for the sprites.
number size (1000)
- The max number of sprites.
SpriteBatchUsage usagehint ("dynamic")
- The expected usage of the SpriteBatch.
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( texture, size, usagehint )
Arguments
Texture texture
- The Image or Canvas to use for the sprites.
number size (1000)
- The max number of sprites.
SpriteBatchUsage usagehint ("dynamic")
- The expected usage of the SpriteBatch.
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
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