Difference between revisions of "Joystick:isGamepad"
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
− | Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's | + | Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's buttons and axes can be used in a standardized manner across different operating systems and joystick models via [[Joystick:getGamepadAxis]] and related functions. |
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+ | LÖVE automatically recognizes most popular controllers with a similar layout to the Xbox 360 controller as gamepads, but you can add more with [[love.joystick.setGamepadMapping]]. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 04:28, 31 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's buttons and axes can be used in a standardized manner across different operating systems and joystick models via Joystick:getGamepadAxis and related functions.
LÖVE automatically recognizes most popular controllers with a similar layout to the Xbox 360 controller as gamepads, but you can add more with love.joystick.setGamepadMapping.
Function
Synopsis
isgamepad = Joystick:isGamepad( )
Arguments
None.
Returns
boolean isgamepad
- True if the Joystick is recognized as a gamepad, false otherwise.
Notes
If the Joystick is recognized as a gamepad, the physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
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