Difference between revisions of "Joystick:isGamepadDown"

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Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a [[Joystick:isGamepad|Gamepad]] or isn't connected, then this function will always return false.
 
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a [[Joystick:isGamepad|Gamepad]] or isn't connected, then this function will always return false.
 
== Function ==
 
== Function ==

Revision as of 00:21, 27 August 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.

Function

Synopsis

anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )

Arguments

GamepadButton buttonN
The gamepad button to check.

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also

Other Languages