Difference between revisions of "Joystick:isGamepadDown"
(Created page) |
m (Removed wrong newin text) |
||
Line 1: | Line 1: | ||
− | {{newin|[[0.9.0]]|090|type=function | + | {{newin|[[0.9.0]]|090|type=function}} |
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a [[Joystick:isGamepad|Gamepad]] or isn't connected, then this function will always return false. | Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a [[Joystick:isGamepad|Gamepad]] or isn't connected, then this function will always return false. | ||
== Function == | == Function == |
Revision as of 00:21, 27 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
Function
Synopsis
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
Arguments
GamepadButton buttonN
- The gamepad button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info