Difference between revisions of "love.graphics.newSpriteBatch"
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− | Creates a new SpriteBatch object. | + | Creates a new [[SpriteBatch]] object. |
{{newobjectnotice}} | {{newobjectnotice}} | ||
== Function == | == Function == | ||
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* [[Constructs::SpriteBatch]] | * [[Constructs::SpriteBatch]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Creates a new SpriteBatch | + | {{#set:Description=Creates a new [[SpriteBatch]].}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
{{#set:Sub-Category=Object Creation}} | {{#set:Sub-Category=Object Creation}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.newSpriteBatch}} | {{i18n|love.graphics.newSpriteBatch}} |
Revision as of 22:10, 29 March 2013
Creates a new SpriteBatch object.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, size )
Arguments
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, size, usage )
Arguments
Image image
- The Image to use for the sprites.
number size (1000)
- The max number of sprites.
SpriteBatchUsage usage ("dynamic")
- The expected usage of the SpriteBatch.
Returns
SpriteBatch spriteBatch
- The new SpriteBatch.
See Also
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