love.data.newByteData
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Creates a new Data object containing arbitrary bytes.
Data:getPointer along with LuaJIT's FFI can be used to manipulate the contents of the ByteData object after it has been created.
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This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Creates a new ByteData by copying the contents of the specified string.
Synopsis
bytedata = love.data.newByteData( datastring )
Arguments
string datastring
- The byte string to copy.
Returns
ByteData bytedata
- The new Data object.
Function
Creates a new ByteData by copying from an existing Data object.
Synopsis
bytedata = love.data.newByteData( data, offset, size )
Arguments
Data data
- The existing Data object to copy.
number offset (0)
- The offset of the subsection to copy, in bytes.
number size (data:getSize())
- The size in bytes of the new Data object.
Returns
ByteData bytedata
- The new Data object.
Function
Creates a new empty (zero-initialized) ByteData with the specific size.
Synopsis
bytedata = love.data.newByteData( size )
Arguments
number size
- The size in bytes of the new Data object.
Returns
ByteData bytedata
- The new Data object.
See Also
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