WeldJoint (Français)
Disponible depuis LÖVE 0.8.0 |
Ce-tte type n'est pas supporté-e par des versions plus anciennes. |
Un WeldJoint (joint de soudure) est essentiellement utiliser pour coller deux Bodies (corps) ensemble.
Constructeurs
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 |
Fonctions
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 | |
WeldJoint:getDampingRatio | Returns the damping ratio of the joint. | 0.8.0 | |
WeldJoint:getFrequency | Returns the frequency. | 0.8.0 | |
WeldJoint:getReferenceAngle | Gets the reference angle. | 0.10.2 | |
WeldJoint:setDampingRatio | Sets a new damping ratio. | 0.8.0 | |
WeldJoint:setFrequency | Sets a new frequency. | 0.8.0 |
Supertypes
Voir également
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