PulleyJoint (Français)
Permet de simuler des Bodies (corps) connectés par des poulies (en anglais Pulley).
Constructeurs
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
Fonctions
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 | |
PulleyJoint:getConstant | Get the total length of the rope. | ||
PulleyJoint:getGroundAnchors | Get the ground anchor positions in world coordinates. | ||
PulleyJoint:getLength1 | Get the current length of the segment attached to the first body. | 0.8.0 | |
PulleyJoint:getLength2 | Get the current length of the segment attached to the second body. | 0.8.0 | |
PulleyJoint:getLengthA | Get the current length of the segment attached to the first body. | 0.8.0 | |
PulleyJoint:getLengthB | Get the current length of the segment attached to the second body. | 0.8.0 | |
PulleyJoint:getMaxLengths | Get the maximum lengths of the rope segments. | ||
PulleyJoint:getRatio | Get the pulley ratio. | ||
PulleyJoint:setConstant | Set the total length of the rope. | ||
PulleyJoint:setMaxLengths | Set the maximum lengths of the rope segments. | ||
PulleyJoint:setRatio | Set the pulley ratio. |
Supertypes
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