Mesh:getVertex
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the properties of a vertex in the Mesh.
In versions prior to 11.0, color and byte component values were within the range of 0 to 255 instead of 0 to 1.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
attributecomponent, ... = Mesh:getVertex( index )
Arguments
number index
- The one-based index of the vertex you want to retrieve the information for.
Returns
number attributecomponent
- The first component of the first vertex attribute in the specified vertex.
number ...
- Additional components of all vertex attributes in the specified vertex.
Notes
The values are returned in the same order as the vertex attributes in the Mesh's vertex format. A standard Mesh that wasn't created with a custom vertex format will return two position numbers, two texture coordinate numbers, and four color components: x, y, u, v, r, g, b, a.
Function
Gets the vertex components of a Mesh that wasn't created with a custom vertex format.
Synopsis
x, y, u, v, r, g, b, a = Mesh:getVertex( index )
Arguments
number index
- The index of the vertex you want to retrieve the information for.
Returns
number x
- The position of the vertex on the x-axis.
number y
- The position of the vertex on the y-axis.
number u
- The horizontal component of the texture coordinate.
number v
- The vertical component of the texture coordinate.
number r
- The red component of the vertex's color.
number g
- The green component of the vertex's color.
number b
- The blue component of the vertex's color.
number a
- The alpha component of the vertex's color.
See Also
- Mesh
- Mesh:setVertex
- Mesh:getVertexCount
- Mesh:getVertexAttribute
- Mesh:getVertexFormat
- love.graphics.newMesh
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