ByteData
Available since LÖVE 11.0 |
This type is not supported in earlier versions. |
Data object containing arbitrary bytes in an contiguous memory.
There are currently no LÖVE functions provided for manipulating the contents of a ByteData, but Data:getFFIPointer can be used with LuaJIT's FFI to access and write to the contents directly. Used primarily for creating ImageData, Image, also love.filesystem.mount etc.
Constructors
love.data.newByteData | Creates a new Data object containing arbitrary bytes. | 11.0 |
Functions
ByteData:setString | Replaces all or part of the ByteData's memory with the contents of a string. | 12.0 | |
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
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