love.graphics (Español)
La responsabilidad primaria del modulo love.graphics es la de dibujar lineas, figuras, textos, imágenes(Image) y otros objetos dibujables (Drawable) en la pantalla. Sus responsabilidades secundarias incluyen la carga de archivos externos (incluyendo imágenes(Image) y Fuentes(Font) en la memoria, crear objetos especializados(como Sistemas de Partículas (ParticleSystem) o Lienzos (Canvas)) y el manejo de la geometría en la pantalla.
El sistema de coordenadas de LÖVE tiene sus orígenes en el rincón superior-izquierdo de la pantalla, el cual es la localización (0, 0). Los ejes "x" son horizontales: valores mas grandes son mas a la derecha. Los ejes "y" son verticales: valores mas grandes son mas abajo.
En muchos casos, usted dibuja imágenes o figuras respecto a su rincón superior.izquierdo (Vea el dibujo superior).
Muchas de las funciones son usadas para manipular el "sistema de coordenadas gráfico", que es esencialmente la forma que las coordenadas son asignadas a la pantalla. Uno puede cambiar la posición, la escala o hasta la rotación de esta manera.
Contents
Tipos
Canvas | Off-screen render target. |
Drawable | Superclass for all things that can be drawn on screen. |
Font | Defines the shape of characters than can be drawn onto the screen. |
Framebuffer | Off-screen render target. |
Image | Drawable image type. |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
ParticleSystem | Used to create cool effects, like fire. |
PixelEffect | Pixel shader effect. |
Quad | A quadrilateral with texture coordinate information. |
Shader | Shader effect. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
Text | Drawable text. |
Texture | Superclass for drawable objects which represent a texture. |
Video | A drawable video. |
Funciones
love.graphics.applyTransform | Applies the given Transform object to the current coordinate transformation. |
love.graphics.arc | Draws an arc. |
love.graphics.captureScreenshot | Creates a screenshot once the current frame is done. |
love.graphics.checkMode | Checks if a display mode is supported. |
love.graphics.circle | Draws a circle. |
love.graphics.clear | Clears the screen or active Canvas to the specified color. |
love.graphics.discard | Discards the contents of the screen or active Canvas. |
love.graphics.draw | Draws objects on screen. |
love.graphics.drawInstanced | Draws many instances of a Mesh with a single draw call, using hardware geometry instancing. |
love.graphics.drawLayer | Draws a layer of an Array Texture. |
love.graphics.drawq | Draw a Quad with the specified Image on screen. |
love.graphics.ellipse | Draws an ellipse. |
love.graphics.flushBatch | Immediately renders any pending automatically batched draws. |
love.graphics.getBackgroundColor | Gets the current background color. |
love.graphics.getBlendMode | Gets the blending mode. |
love.graphics.getCanvas | Returns the current target Canvas. |
love.graphics.getCanvasFormats | Gets the available Canvas formats, and whether each is supported. |
love.graphics.getCaption | Gets the window caption. |
love.graphics.getColor | Gets the current color. |
love.graphics.getColorMask | Gets the active color components used when drawing. |
love.graphics.getColorMode | Gets the color mode (which controls how images are affected by the current color). |
love.graphics.getCompressedImageFormats | Gets the available compressed image formats, and whether each is supported. |
love.graphics.getDPIScale | Gets the DPI scale factor of the window. |
love.graphics.getDefaultFilter | Returns the default scaling filters used with Images, Canvases, and Fonts. |
love.graphics.getDefaultImageFilter | Returns the default scaling filters. |
love.graphics.getDepthMode | Gets the current depth test mode and whether writing to the depth buffer is enabled. |
love.graphics.getDimensions | Gets the width and height of the window. |
love.graphics.getFont | Gets the current Font object. |
love.graphics.getFrontFaceWinding | Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. |
love.graphics.getHeight | Gets the height in pixels of the window. |
love.graphics.getImageFormats | Gets the pixel formats usable for Images, and whether each is supported. |
love.graphics.getLineJoin | Gets the line join style. |
love.graphics.getLineStipple | Gets the current line stipple. |
love.graphics.getLineStyle | Gets the line style. |
love.graphics.getLineWidth | Gets the current line width. |
love.graphics.getMaxImageSize | Gets the max supported width or height of Images and Canvases. |
love.graphics.getMaxPointSize | Gets the max supported point size. |
love.graphics.getMeshCullMode | Gets whether back-facing triangles in a Mesh are culled. |
love.graphics.getMode | Returns the current display mode. |
love.graphics.getModes | Gets a list of supported fullscreen modes. |
love.graphics.getPixelDimensions | Gets the width and height in pixels of the window. |
love.graphics.getPixelEffect | Returns the current PixelEffect. |
love.graphics.getPixelHeight | Gets the height in pixels of the window. |
love.graphics.getPixelWidth | Gets the width in pixels of the window. |
love.graphics.getPointSize | Gets the point size. |
love.graphics.getPointStyle | Gets the current point style. |
love.graphics.getRendererInfo | Gets information about the system's video card and drivers. |
love.graphics.getScissor | Gets the current scissor box. |
love.graphics.getShader | Gets the current Shader. |
love.graphics.getStackDepth | Gets the current depth of the transform / state stack (the number of pushes without corresponding pops). |
love.graphics.getStats | Gets performance-related rendering statistics. |
love.graphics.getStencilTest | Gets the current stencil test configuration. |
love.graphics.getSupported | Gets the optional graphics features and whether they're supported. |
love.graphics.getSystemLimit | Gets the system-dependent maximum value for a love.graphics feature. |
love.graphics.getSystemLimits | Gets the system-dependent maximum values for love.graphics features. |
love.graphics.getTextureTypes | Gets the available texture types, and whether each is supported. |
love.graphics.getWidth | Gets the width in pixels of the window. |
love.graphics.hasFocus | Checks if the game window has keyboard focus. |
love.graphics.intersectScissor | Sets the scissor to the rectangle created by the intersection of the specified rectangle with the existing scissor. |
love.graphics.inverseTransformPoint | Converts the given 2D position from screen-space into global coordinates. |
love.graphics.isActive | Gets whether the graphics module is able to be used. |
love.graphics.isCreated | Checks if the window has been created. |
love.graphics.isGammaCorrect | Gets whether gamma-correct rendering is enabled. |
love.graphics.isSupported | Checks for the support of graphics related functions. |
love.graphics.isWireframe | Gets whether wireframe mode is used when drawing. |
love.graphics.line | Draws lines between points. |
love.graphics.newArrayImage | Creates a new array Image. |
love.graphics.newCanvas | Creates a new Canvas. |
love.graphics.newCubeImage | Creates a new cubemap Image. |
love.graphics.newFont | Creates a new Font from a TrueType Font or BMFont file. |
love.graphics.newFramebuffer | Creates a new Framebuffer. |
love.graphics.newImage | Creates a new Image. |
love.graphics.newImageFont | Creates a new Font by loading a specifically formatted image. |
love.graphics.newMesh | Creates a new Mesh. |
love.graphics.newParticleSystem | Creates a new ParticleSystem. |
love.graphics.newPixelEffect | Creates a new PixelEffect. |
love.graphics.newQuad | Creates a new Quad. |
love.graphics.newScreenshot | Creates a screenshot and returns the ImageData. |
love.graphics.newShader | Creates a new Shader. |
love.graphics.newSpriteBatch | Creates a new SpriteBatch. |
love.graphics.newStencil | Creates a new stencil. |
love.graphics.newText | Creates a new drawable Text object. |
love.graphics.newVideo | Creates a new Video. |
love.graphics.newVolumeImage | Creates a new volume Image. |
love.graphics.origin | Resets the current coordinate transformation. |
love.graphics.point | Draws a point. |
love.graphics.points | Draws one or more points. |
love.graphics.polygon | Draw a polygon. |
love.graphics.pop | Pops the current coordinate transformation from the transformation stack. |
love.graphics.present | Displays the results of drawing operations on the screen. |
love.graphics.print | Draws text on screen. If no Font is set, one will be created and set (once) if needed. |
love.graphics.printf | Draws formatted text, with word wrap and alignment. |
love.graphics.push | Copies and pushes the current coordinate transformation to the transformation stack. |
love.graphics.quad | Draws a quadrilateral shape. |
love.graphics.rectangle | Draws a rectangle. |
love.graphics.replaceTransform | Replaces the current coordinate transformation with the given Transform object. |
love.graphics.reset | Resets the current graphics settings. |
love.graphics.rotate | Rotates the coordinate system in two dimensions. |
love.graphics.scale | Scales the coordinate system in two dimensions. |
love.graphics.setBackgroundColor | Sets the background color. |
love.graphics.setBlendMode | Sets the blending mode. |
love.graphics.setCanvas | Captures drawing operations to a Canvas |
love.graphics.setCaption | Sets the window caption. |
love.graphics.setColor | Sets the color used for drawing. |
love.graphics.setColorMask | Sets the color mask. Enables or disables specific color components when rendering. |
love.graphics.setColorMode | Sets the color mode (which controls how images are affected by the current color). |
love.graphics.setDefaultFilter | Sets the default scaling filters used with Images, Canvases, and Fonts. |
love.graphics.setDefaultImageFilter | Sets the default scaling filters. |
love.graphics.setDepthMode | Configures depth testing and writing to the depth buffer. |
love.graphics.setFont | Set an already-loaded Font as the current font. |
love.graphics.setFrontFaceWinding | Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. |
love.graphics.setIcon | Set window icon. |
love.graphics.setInvertedStencil | Defines an inverted stencil. |
love.graphics.setLine | Sets the line width and style. |
love.graphics.setLineJoin | Sets the line join style. |
love.graphics.setLineStipple | Sets the line stipple pattern. |
love.graphics.setLineStyle | Sets the line style. |
love.graphics.setLineWidth | Sets the line width. |
love.graphics.setMeshCullMode | Sets whether back-facing triangles in a Mesh are culled. |
love.graphics.setMode | Changes the display mode. |
love.graphics.setNewFont | Creates and sets a new Font. |
love.graphics.setPixelEffect | Routes drawing operations through a pixel shader. |
love.graphics.setPoint | Sets the point size and style. |
love.graphics.setPointSize | Sets the point size. |
love.graphics.setPointStyle | Sets the point style. |
love.graphics.setRenderTarget | Captures drawing operations to a Framebuffer |
love.graphics.setScissor | Sets or disables scissor. |
love.graphics.setShader | Routes drawing operations through a shader. |
love.graphics.setStencil | Defines or releases a stencil. |
love.graphics.setStencilTest | Configures or disables stencil testing. |
love.graphics.setWireframe | Sets whether wireframe lines will be used when drawing. |
love.graphics.shear | Shears the coordinate system. |
love.graphics.stencil | Draws geometry as a stencil. |
love.graphics.toggleFullscreen | Toggles fullscreen. |
love.graphics.transformPoint | Converts the given 2D position from global coordinates into screen-space. |
love.graphics.translate | Translates the coordinate system in two dimensions. |
love.graphics.triangle | Draws a triangle. |
love.graphics.validateShader | Validates shader code. |
Enums
AlignMode | Text alignment. |
ArcType | Different types of arcs that can be drawn. |
AttributeDataType | Data types used in a Mesh's vertex format. |
BlendAlphaMode | Different ways alpha affects color blending. |
BlendMode | Different ways to do color blending. |
BufferDataUsage | Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. |
CanvasFormat | Canvas texture formats. |
ColorMode | Controls how drawn images are affected by current color. |
CompareMode | Different types of stencil test and depth test comparisons. |
CullMode | How Mesh geometry is culled when rendering. |
DrawMode | Controls whether shapes are drawn as an outline, or filled. |
FilterMode | How the image is filtered when scaling. |
GraphicsFeature | Graphics features that can be checked for with love.graphics.getSupported. |
GraphicsLimit | Types of system-dependent graphics limits. |
IndexDataType | Vertex map datatype. |
LineJoin | Line join style. |
LineStyle | The styles in which lines are drawn. |
MeshDrawMode | How a Mesh's vertices are used when drawing. |
MipmapMode | Controls whether a Canvas has mipmaps, and its behaviour when it does. |
PixelFormat | Pixel formats for Textures, ImageData, and CompressedImageData. |
PointStyle | How points should be drawn. |
StackType | Graphics state stack types used with love.graphics.push. |
StencilAction | How a stencil function modifies the stencil values of pixels it touches. |
TextureFormat | Controls the canvas texture format. |
TextureType | Types of textures (2D, cubemap, etc.) |
VertexAttributeStep | The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn. |
VertexWinding | Vertex winding. |
WrapMode | How the image wraps inside a large Quad. |
See Also
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