love.graphics.transformPoint
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Converts the given 2D position from global coordinates into screen-space.
This effectively applies the current graphics transformations to the given position. A similar Transform:transformPoint method exists for Transform objects.
Function
Synopsis
screenX, screenY = love.graphics.transformPoint( globalX, globalY )
Arguments
number globalX
- The x component of the position in global coordinates.
number globalY
- The y component of the position in global coordinates.
Returns
number screenX
- The x component of the position with graphics transformations applied.
number screenY
- The y component of the position with graphics transformations applied.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info