love.physics.newChainShape
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a new ChainShape.
Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [here] |
Making changes to a World is not allowed inside of the beginContact, endContact, preSolve, and postSolve callback functions, as BOX2D locks the world during these callbacks. |
Contents
Function
Synopsis
shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )
Arguments
boolean loop
- If the chain should loop back to the first point.
number x1
- The x position of the first point.
number y1
- The y position of the first point.
number x2
- The x position of the second point.
number y2
- The y position of the second point.
number ...
- Additional point positions.
Returns
ChainShape shape
- The new shape.
Function
Available since LÖVE 0.9.2 |
This variant is not supported in earlier versions. |
Synopsis
shape = love.physics.newChainShape( loop, points )
Arguments
boolean loop
- If the chain should loop back to the first point.
table points
- A list of points to construct the ChainShape, in the form of
{x1, y1, x2, y2, ...}
.
Returns
ChainShape shape
- The new shape.
See Also
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