ByteData
Available since LÖVE 0.11.0 |
This type is not supported in earlier versions. |
Data object containing arbitrary bytes in an contiguous memory.
There are currently no LÖVE functions provided for manipulating the contents of a ByteData, but Data:getPointer can be used with LuaJIT's FFI to access and write to the contents directly.
Constructors
love.data.newByteData | Creates a new Data object containing arbitrary bytes. | 11.0 |
Functions
ByteData:setString | Replaces all or part of the ByteData's memory with the contents of a string. | 12.0 | |
Data:clone | Creates a new copy of the Data object. | 11.0 | |
Data:getFFIPointer | Gets an FFI pointer to the Data. | 11.3 | |
Data:getPointer | Gets a pointer to the Data. | ||
Data:getSize | Gets the Data's size in bytes. | ||
Data:getString | Gets the full Data as a string. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info