Texture:getFilter
Gets the filter mode of the Texture.
Contents
Function
Synopsis
min, mag = Texture:getFilter( )
Arguments
None.
Returns
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
min, mag, anisotropy = Texture:getFilter( )
Arguments
None.
Returns
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
number anisotropy
- Maximum amount of anisotropic filtering used.
Notes
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.
Most systems support up to 8x or 16x anisotropic filtering.
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