love.event.push
Adds an event to the event queue.
From 0.10.0 onwards, you may pass an arbitrary amount of arguments with this function, though the default callbacks don't ever use more than six.
Contents
Function
Synopsis
love.event.push( n, a, b, c, d, e, f, ... )
Arguments
Event n
- The name of the event.
Variant a (nil)
- First event argument.
Variant b (nil)
- Second event argument.
Variant c (nil)
- Third event argument.
Available since LÖVE 0.8.0
Variant d (nil)
- Fourth event argument.
Available since LÖVE 0.10.0
Returns
Nothing.
Examples
Quitting a game in 0.8.0
function love.keypressed(k)
if k == 'escape' then
love.event.push('quit') -- Quit the game.
end
end
Quitting a game in 0.7.2
function love.keypressed(k)
if k == 'escape' then
love.event.push('q') -- Quit the game.
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info