User contributions
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- 10:11, 5 March 2022 (diff | hist) . . (+1,039) . . N Transform:getMatrix (Français) (Created page with "{{newin (Français)|11.0|110|type=function}} Récupère la matrice de transformation 4×4 interne stockée dans par cet objet Transform. La matrice est retournée sous l'o...") (current)
- 10:08, 5 March 2022 (diff | hist) . . (+3,054) . . N Transform:setMatrix (Français) (Created page with "{{newin (Français)|11.0|110|type=function}} Définit directement la matrice de transformation interne ''Transform''. == Fonction == === Synopsis === <source lang="lua">...") (current)
- 02:13, 1 March 2022 (diff | hist) . . (+16) . . MatrixLayout (Français) (current)
- 02:12, 1 March 2022 (diff | hist) . . (+959) . . N MatrixLayout (Français) (Created page with "{{newin|11.0|110|type=enum}} Agencement des éléments de la matrice (lignes-majeures ou colonnes-majeures). == Constantes == ;row: La matrice est ligne-majeure : <sourc...")
- 02:09, 1 March 2022 (diff | hist) . . (+1,809) . . N Shader:sendColor (Français) (Created page with "{{newin (Français)|0.10.0|100|type=function}} Envoie une ou plusieurs couleurs à une variable spéciale (''extern'' / ''uniform'') vec3 ou vec4 au sein de l'ombrage. Les...")
- 02:00, 1 March 2022 (diff | hist) . . (+780) . . N Shader:getWarnings (Français) (Created page with "{{newin (Français)|0.9.0|090|type=function|text=It has been renamed from PixelEffect:getWarnings}} Retourne tout message d'alerte ou d'erreur lors de la compilation...") (current)
- 01:56, 1 March 2022 (diff | hist) . . (+37) . . Shader (Français) (→Fonctions)
- 01:56, 1 March 2022 (diff | hist) . . (+2,124) . . N love.graphics.setShader (Français) (Created page with "{{newin (Français)|0.9.0|090|type=function|text=Elle a été rebaptisée depuis love.graphics.setPixelEffect}} Définit ou reset un Shader (om...")
- 01:49, 1 March 2022 (diff | hist) . . (+1,016) . . N Shader:hasUniform (Français) (Created page with "{{newin (Français)|11.0|110|type=function|text=Remplace Shader:getExternVariable}} Retourne si une variable uniforme / externe existe dans le Sader (Français)|Shad...")
- 01:08, 1 March 2022 (diff | hist) . . (+7,001) . . N Shader:send (Français) (Created page with "{{newin (Français)|0.9.0|090|type=function|text=It has been renamed from PixelEffect:send}} Envoie une ou plusieurs valeurs à une variable (''uniform'') spéciale, a...")
- 22:40, 28 February 2022 (diff | hist) . . (+20) . . SpriteBatch:addLayer (Français) (→Voir également)
- 22:39, 28 February 2022 (diff | hist) . . (-1) . . SpriteBatch:attachAttribute (Français) (→Voir également) (current)
- 22:38, 28 February 2022 (diff | hist) . . (+20) . . SpriteBatch:getCount (Français) (→Voir également) (current)
- 22:36, 28 February 2022 (diff | hist) . . (+2) . . SpriteBatch:attachAttribute (Français) (→Voir également)
- 22:35, 28 February 2022 (diff | hist) . . (+1) . . SpriteBatch:set (Français) (→Voir également)
- 22:34, 28 February 2022 (diff | hist) . . (+19) . . SpriteBatch:setDrawRange (Français) (current)
- 22:14, 28 February 2022 (diff | hist) . . (+1) . . SpriteBatch:setLayer (Français) (→See Also)
- 22:11, 28 February 2022 (diff | hist) . . (+701) . . N SpriteBatch:getBufferSize (Français) (Created page with "{{newin (Français)|0.9.0|090|type=function}} Retourne le nombre maximum de sprites que le SpriteBatch peut contenir. == Fonction == === Synopsis === <source lang="lua">...") (current)
- 22:10, 28 February 2022 (diff | hist) . . (+605) . . N SpriteBatch:getCount (Français) (Created page with "{{newin (Français)|0.9.0|090|type=function}} Retourne le nombre de sprites actuellement dans le SpriteBatch. == Fonction == === Synopsis === <source lang="lua"> count = S...")
- 22:07, 28 February 2022 (diff | hist) . . (+387) . . N SpriteBatch:clear (Français) (Created page with "Supprime tous les sprites du tampon. == Fonction == === Synopsis === <source lang="lua"> SpriteBatch:clear( ) </source> === Arguments === Aucun. === Retourne === Rien. == Voir...") (current)
- 22:05, 28 February 2022 (diff | hist) . . (+1) . . SpriteBatch:flush (Français) (→Voir également) (current)
- 22:05, 28 February 2022 (diff | hist) . . (+1,864) . . N SpriteBatch:flush (Français) (Created page with "{{newin (Français)|0.9.2|092|type=function}} Envoie immédiatement tous les données du batch des sprites nouvelles ou modifiées au processeur graphique. Normalement, i...")
- 21:57, 28 February 2022 (diff | hist) . . (+1) . . SpriteBatch:setDrawRange (Français) (→Arguments)
- 21:57, 28 February 2022 (diff | hist) . . (+1,013) . . N SpriteBatch:setDrawRange (Français) (Created page with "{{newin (Français)|11.0|110|type=function}} Restreint les sprites tracés à un sous-ensemble d'un SpriteBatch. == Fonction == === Synopsis === <source lang="lua"> Sprit...")
- 21:52, 28 February 2022 (diff | hist) . . (+19) . . SpriteBatch:attachAttribute (Français)
- 21:50, 28 February 2022 (diff | hist) . . (+1,665) . . N ParticleSystem:setEmissionArea (Français) (Created page with "{{newin (Français)|11.0|110||type=function|text=Elle a été rebaptisée depuis ParticleSystem:setAreaSpread}} Définit les paramètres d'émission de particule basé...")
- 21:46, 28 February 2022 (diff | hist) . . (+37) . . ParticleSystem:getEmissionArea (Français) (→Voir également)
- 21:45, 28 February 2022 (diff | hist) . . (+1,495) . . N ParticleSystem:getEmissionArea (Français) (Created page with "{{newin (Français)|11.0|110||type=function|text=Elle a été rebatpisée depuis ParticleSystem:getAreaSpread}} Récupère les paramètre d’émission de particule ba...")
- 21:40, 28 February 2022 (diff | hist) . . (+19) . . ParticleSystem:getRotation (Français) (current)
- 21:38, 28 February 2022 (diff | hist) . . (+533) . . N ParticleSystem:setEmissionRate (Français) (Created page with "Définit la quantité de particules émises par seconde. == Fonction == === Synopsis === <source lang="lua"> ParticleSystem:setEmissionRate( rate ) </source> === Arguments ===...") (current)
- 21:37, 28 February 2022 (diff | hist) . . (+1) . . ParticleSystem:getEmissionRate (Français) (→Retourne) (current)
- 21:36, 28 February 2022 (diff | hist) . . (+635) . . N ParticleSystem:getEmissionRate (Français) (Created page with "{{newin (Français)|0.9.0|090|type=function}} Retourne la quantité de particules émises par seconde. == Fonction == === Synopsis === <source lang="lua"> rate = ParticleS...")
- 22:37, 27 February 2022 (diff | hist) . . (+560) . . N Texture:getTextureType (Français) (Created page with "{{newin (Français)|11.0|110|type=function}} Retourne le type de texture. == Fonction == === Synopsis === <source lang="lua"> texturetype = Tex...") (current)
- 22:33, 27 February 2022 (diff | hist) . . (+1,553) . . N love.graphics.getTextureTypes (Français) (Created page with "{{newin (Français)|11.0|110|type=function}} Retourne les types de texture disponibles, et si chacun est supporté. == Fonction == === Synopsi...") (current)
- 22:28, 27 February 2022 (diff | hist) . . (+7) . . TextureType (Français) (current)
- 22:27, 27 February 2022 (diff | hist) . . (+728) . . N love.graphics.getCanvas (Français) (Created page with "{{newin (Français)|0.8.0|080|type=function}} Récupère le Canvas cible actuel. == Fonction == === Synopsis === <source lang="lua"> canvas = love.graphics.getCanvas(...")
- 22:25, 27 February 2022 (diff | hist) . . (+1,532) . . N Canvas:renderTo (Français) (Created page with "{{newin (Français)|0.8.0|080|type=function|text=Elle a été rebaptisée depuis Framebuffer:renderTo}} Fait un rendu sur le Canvas en utilisant...") (current)
- 22:20, 27 February 2022 (diff | hist) . . (+2) . . love.graphics.setCanvas (Français) (→Notes)
- 22:19, 27 February 2022 (diff | hist) . . (+8,126) . . N love.graphics.setCanvas (Français) (traduit en parti, à finir)
- 21:52, 27 February 2022 (diff | hist) . . (+43) . . Shader Variables (Français) (current)
- 21:51, 27 February 2022 (diff | hist) . . (+5,338) . . N Shader Variables (Français) (Created page with "{{newin (Français)|0.9.0|090|type=variables d'ombrages intégrées|plural=y}} Il existes plusieurs variables d'ombrages de pixel et de vecteurs incluses dans LÖVE. Toute...")
- 21:21, 27 February 2022 (diff | hist) . . (+1) . . love.graphics.newShader (Français) (→Voir également)
- 21:20, 27 February 2022 (diff | hist) . . (-1) . . love.graphics.newShader (Français) (→Voir également)
- 21:19, 27 February 2022 (diff | hist) . . (0) . . love.graphics.newShader (Français) (→Langage d'ombrage)
- 18:40, 6 February 2022 (diff | hist) . . (-40) . . love.graphics.line (Français) (→Voir également) (current)
- 14:25, 6 February 2022 (diff | hist) . . (+1) . . MeshDrawMode (Français) (→Notes) (current)
- 14:24, 6 February 2022 (diff | hist) . . (+141) . . MeshDrawMode (Français) (→Notes)
- 23:01, 22 January 2022 (diff | hist) . . (+929) . . N Body:getAngle (Français) (Created page with "Récupère l'angle du corps. L'angle est mesuré en [http://fr.wikipedia.org/wiki/Radian radians]. Si vous avez besoin de le transformer en degrés (à éviter), utilisez la...") (current)
- 22:57, 22 January 2022 (diff | hist) . . (+589) . . N Body:setPosition (Français) (Created page with "Définit la position du corps. Il faut noter que que cela pourrait ne pas correspondre au centre d'inertie du corps. Cette fonction ne peut pas réveiller le corps. == Fonc...") (current)
- 22:55, 22 January 2022 (diff | hist) . . (+1,533) . . N Body:setMass (Français) (Created page with "Définit la masse du nouveau corps. == Fonction == {{newin (Français)|0.8.0|080|type=variant}} === Synopsis === <source lang="lua"> body:setMass( mass ) </source> === Ar...") (current)
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