Difference between revisions of "Shape:setSensor"
m (Marked method as obsolete.) |
|||
Line 1: | Line 1: | ||
+ | {{oldin|[[0.8.0]]|080|type=method}} | ||
Sets whether this shape should act as a sensor. | Sets whether this shape should act as a sensor. | ||
Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point). | Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point). | ||
== Function == | == Function == | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 19:30, 16 May 2012
Removed in LÖVE 0.8.0 |
This method is not supported in that and later versions. |
Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
Function
Synopsis
Shape:setSensor( sensor )
Arguments
boolean sensor
- True for sensor, false otherwise.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info