Difference between revisions of "Quad:setViewport"
Flamingarrow (talk | contribs) (Use 'texture' instead of 'image'.) |
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{{param|number|h|The height of the viewport.}} | {{param|number|h|The height of the viewport.}} | ||
{{New feature|0.9.0| | {{New feature|0.9.0| | ||
− | {{param|number|sw| | + | {{param|number|sw (nil)|Optional new reference width, the width of the [[Texture]]. Must be greater than 0 if set.}} |
− | {{param|number|sh| | + | {{param|number|sh (nil)|Optional new reference height, the height of the [[Texture]]. Must be greater than 0 if set.}} |
}} | }} | ||
=== Returns === | === Returns === |
Latest revision as of 01:11, 14 August 2024
Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h, sw, sh )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-left corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Available since LÖVE 0.9.0
Returns
Nothing.
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