Difference between revisions of "BufferDataUsage"
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Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access. | Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access. | ||
== Constants == | == Constants == | ||
− | ;dynamic: The object's data will change | + | ;dynamic: The object's data will change fairly frequently during its lifetime. |
− | ;static: The object will not be modified | + | ;static: The object will not be modified frequently or at all. |
− | ;stream: The object data will always change | + | ;stream: The object data will always change every frame. |
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] |
Revision as of 00:12, 15 June 2024
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches and Meshes to optimize data storage and access.
Constants
- dynamic
- The object's data will change fairly frequently during its lifetime.
- static
- The object will not be modified frequently or at all.
- stream
- The object data will always change every frame.
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