Difference between revisions of "love.physics (Français)"
(→Types) |
|||
Line 9: | Line 9: | ||
== Types == | == Types == | ||
− | {{#ask: [[Category:Types]] [[parent::love.physics]] | + | {{#ask: [[Category:Types (Français)]] [[parent::love.physics (Français)]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
}} | }} | ||
+ | |||
== Fonctions == | == Fonctions == | ||
{{#ask: [[Category:Functions]] [[parent::love.physics]] | {{#ask: [[Category:Functions]] [[parent::love.physics]] |
Latest revision as of 22:09, 16 January 2022
Disponible depuis LÖVE 0.4.0 |
Ce-tte module n'est pas supporté-e par des versions plus anciennes. |
Peut simuler la physique 2D des corps rigides de manière réaliste. Ce module étant basé sur Box2D, cette API (interface de programmation) correspond aussi étroitement que possible à l'API Box2D .
Pour des cas plus simples (et plus communs), quelques bibliothèques existent, généralement utilisées de façon plus populaires que love.physics. On peut les trouver ici : https://github.com/love2d-community/awesome-love2d#physics
Contents
Types
Body (Français) | Les corps (body) sont des objets avec une vélocité et une position. |
Contact (Français) | Les Contacts sont des objets crées pour gérer les collisions parmis les mondes. |
Fixture (Français) | Les points fixes (Fixture) attachent des Shape (formes) aux Body (corps). |
Joint (Français) | Attache plusieurs Body (corps) ensemble, afin d'interagir de façon unique. |
Shape (Français) | Les Shapes sont des objets pour contrôler les masses et les collisions. |
World (Français) | Un World (monde) est un objet qui contient des Body (corps) et des Joint (jointures). |
Fonctions
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. |
love.physics.getMeter | Returns the meter scale factor. |
love.physics.newBody | Creates a new body. |
love.physics.newChainShape | Creates a new ChainShape. |
love.physics.newCircleBody | Creates a new Body with an attached CircleShape. |
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
love.physics.newEdgeShape | Creates a new EdgeShape. |
love.physics.newFixture | Creates and attaches a fixture. |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonBody | Creates a new Body with an attached PolygonShape. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
love.physics.newRectangleBody | Creates a new Body with an attached rectangle PolygonShape. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. |
love.physics.newWheelJoint | Creates a wheel joint. |
love.physics.newWorld | Creates a new World. |
love.physics.setMeter | Sets the meter scale factor. |
Voir aussi
Autres langues
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info