Difference between revisions of "Quad:setViewport"
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=== Arguments === | === Arguments === | ||
{{param|number|x|The top-left corner along the x-axis.}} | {{param|number|x|The top-left corner along the x-axis.}} | ||
− | {{param|number|y|The top- | + | {{param|number|y|The top-left corner along the y-axis.}} |
{{param|number|w|The width of the viewport.}} | {{param|number|w|The width of the viewport.}} | ||
{{param|number|h|The height of the viewport.}} | {{param|number|h|The height of the viewport.}} |
Revision as of 14:07, 23 June 2019
Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-left corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Returns
Nothing.
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