Difference between revisions of "Texture:getDepthSampleMode"

(Created page)
 
m (0.11.0 -> 11.0)
 
Line 1: Line 1:
{{newin|[[0.11.0]]|110|type=function}}
+
{{newin|[[11.0]]|110|type=function}}
 
Gets the comparison mode used when sampling from a [[PixelFormat|depth texture]] in a shader.
 
Gets the comparison mode used when sampling from a [[PixelFormat|depth texture]] in a shader.
  

Latest revision as of 18:35, 7 May 2019

Available since LÖVE 11.0
This function is not supported in earlier versions.

Gets the comparison mode used when sampling from a depth texture in a shader.

Depth texture comparison modes are advanced low-level functionality typically used with shadow mapping in 3D.

Function

Synopsis

compare = Texture:getDepthSampleMode( )

Arguments

None.

Returns

CompareMode compare (nil)
The comparison mode used when sampling from this texture in a shader, or nil if setDepthSampleMode has not been called on this Texture.

See Also

Other Languages