Difference between revisions of "love.physics.newChainShape"
m |
m |
||
Line 1: | Line 1: | ||
{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
Creates a new [[ChainShape]]. | Creates a new [[ChainShape]]. | ||
− | {{notice|Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see | + | {{notice|Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [https://code.google.com/p/box2d/issues/detail?id=286 here]}} |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 05:21, 13 October 2016
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a new ChainShape.
{{{1}}} |
Contents
Function
Synopsis
shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )
Arguments
boolean loop
- If the chain should loop back to the first point.
number x1
- The x position of the first point.
number y1
- The y position of the first point.
number x2
- The x position of the second point.
number y2
- The y position of the second point.
number ...
- Additional point positions.
Returns
ChainShape shape
- The new shape.
Function
Available since LÖVE 0.9.2 |
This variant is not supported in earlier versions. |
Synopsis
shape = love.physics.newChainShape( loop, points )
Arguments
boolean loop
- If the chain should loop back to the first point.
table points
- A list of points to construct the ChainShape, in the form of
{x1, y1, x2, y2, ...}
.
Returns
ChainShape shape
- The new shape.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info