Difference between revisions of "love.physics.newWheelJoint"
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
Creates a wheel joint. | Creates a wheel joint. | ||
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+ | [[File:physicsJointWheel.png]] | ||
== Function == | == Function == |
Latest revision as of 19:27, 28 May 2016
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a wheel joint.
Contents
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x
- The x position of the anchor point.
number y
- The y position of the anchor point.
number ax
- The x position of the axis unit vector.
number ay
- The y position of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
WheelJoint joint
- The new WheelJoint.
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x1
- The x position of the first anchor point.
number y1
- The y position of the first anchor point.
number x2
- The x position of the second anchor point.
number y2
- The y position of the second anchor point.
number ax
- The x position of the axis unit vector.
number ay
- The y position of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
WheelJoint joint
- The new WheelJoint.
See Also
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