Difference between revisions of "love.physics.newMotorJoint"
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
− | Creates a joint between two bodies which controls the relative motion between them. | + | Creates a joint between two bodies which controls the relative motion between them. Position and rotation offsets can be specified, as well as the maximum motor force and torque that will be be applied to reach the target offsets. |
A typical usage is to control the movement of a dynamic body with respect to the ground. | A typical usage is to control the movement of a dynamic body with respect to the ground. |
Revision as of 17:20, 1 February 2016
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Creates a joint between two bodies which controls the relative motion between them. Position and rotation offsets can be specified, as well as the maximum motor force and torque that will be be applied to reach the target offsets.
A typical usage is to control the movement of a dynamic body with respect to the ground.
Function
Synopsis
joint = love.physics.newMotorJoint( body1, body2, correctionFactor )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number correctionFactor (0.3)
- The joint's initial position correction factor, in the range of [0, 1].
Returns
MotorJoint joint
- The new MotorJoint.
See Also
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