Difference between revisions of "Shape:setFriction"
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{{oldin|[[0.8.0]]|080|type=function}} | {{oldin|[[0.8.0]]|080|type=function}} | ||
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Sets the friction of the shape. | Sets the friction of the shape. | ||
Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0. | Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0. |
Revision as of 19:38, 18 May 2015
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Has been replaced by https://love2d.org/wiki/Fixture:setFriction
Sets the friction of the shape. Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0.
Function
Synopsis
Shape:setFriction( friction )
Arguments
number friction
- The friction of the shape.
Returns
Nothing.
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