Difference between revisions of "love.physics (Français)"
(Uncluttering seems to work, proceeding) |
(Correction de la description (Anglais->Français)) |
||
Line 15: | Line 15: | ||
}} | }} | ||
[[Category:Modules]] | [[Category:Modules]] | ||
− | {{#set:Description= | + | {{#set:Description=Peut simuler la physique 2D des corps rigides de manière réaliste.}} |
− | }} | ||
== Voir aussi == | == Voir aussi == | ||
* [[parent::love (Français)]] | * [[parent::love (Français)]] |
Revision as of 12:19, 26 August 2014
Peut simuler la physique 2D des corps rigides de manière réaliste. Ce module étant basé sur Box2D, cette API (interface de programmation ) correspond aussi étroitement que possible à l'API Box2D .
Contents
Types
Body | Bodies are objects with velocity and position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Fixture | Fixtures attach shapes to bodies. |
Joint | Attach multiple bodies together to interact in unique ways. |
Shape | Shapes are objects used to control mass and collisions. |
World | A world is an object that contains all bodies and joints. |
Fonctions
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. |
love.physics.getMeter | Returns the meter scale factor. |
love.physics.newBody | Creates a new body. |
love.physics.newChainShape | Creates a new ChainShape. |
love.physics.newCircleBody | Creates a new Body with an attached CircleShape. |
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
love.physics.newEdgeShape | Creates a new EdgeShape. |
love.physics.newFixture | Creates and attaches a fixture. |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonBody | Creates a new Body with an attached PolygonShape. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
love.physics.newRectangleBody | Creates a new Body with an attached rectangle PolygonShape. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. |
love.physics.newWheelJoint | Creates a wheel joint. |
love.physics.newWorld | Creates a new World. |
love.physics.setMeter | Sets the meter scale factor. |
Voir aussi
Autres Langues
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info